My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Prince Goblin Giant Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Firecracker Witch Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Hog Rider Witch Prince
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Witch Prince Inferno Dragon
Fireball
Firecracker Hog Rider Witch Inferno Dragon
Poison
Firecracker Witch
Lightning
Witch Prince Inferno Dragon Goblinstein
Rocket
Hog Rider Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Hog Rider Inferno Dragon Witch Prince Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Hog Rider Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Prince Goblin Giant Inferno Dragon
Hog Rider
Firecracker The Log Witch Prince
Witch
Hog Rider Prince Goblin Giant
Prince
Firecracker Hog Rider Witch The Log
Goblin Giant
Firecracker Witch The Log
The Log
Hog Rider Prince Goblin Giant
Inferno Dragon
Firecracker
Goblinstein

Defense Synergies 2 5

Firecracker
The Log Prince
Hog Rider
Witch
Prince The Log
Prince
The Log Firecracker Witch
Goblin Giant
The Log
The Log
Firecracker Prince Witch Goblin Giant Inferno Dragon
Inferno Dragon
The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log
Inferno Dragon Firecracker Witch Prince The Log
Witch Prince Inferno Dragon
Witch Prince Inferno Dragon Firecracker
Firecracker Prince The Log
The Log Firecracker
Inferno Dragon Firecracker Witch
Goblin Giant The Log
Witch Inferno Dragon Prince
Firecracker Prince
Witch Firecracker Goblin Giant The Log
Inferno Dragon Firecracker Witch
Prince Witch The Log
Firecracker Witch Prince The Log
Inferno Dragon Prince
Prince The Log Inferno Dragon
Firecracker Witch Prince
Firecracker Witch Prince The Log
Witch The Log Firecracker Inferno Dragon
Prince Inferno Dragon
Firecracker Witch Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince
Firecracker Prince The Log Inferno Dragon
Witch Prince Goblin Giant The Log
Prince Goblin Giant The Log
Witch Prince Goblin Giant Inferno Dragon
Firecracker Witch Goblin Giant
Prince Witch Goblin Giant
Prince Goblin Giant Inferno Dragon
Firecracker Witch Prince The Log Inferno Dragon
Witch Goblin Giant Inferno Dragon
Inferno Dragon Witch Prince
Prince Goblin Giant The Log
Prince Witch Goblin Giant
Firecracker Witch
Witch Firecracker Prince Goblin Giant The Log Inferno Dragon
Firecracker Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
Goblin Giant The Log
Firecracker Prince The Log
Firecracker The Log
Firecracker Witch Goblin Giant
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Prince
Firecracker Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker Prince The Log
Firecracker Witch The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log Witch
Witch Inferno Dragon
Firecracker The Log Witch
Witch Prince The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch
The Log
Firecracker
Prince
Firecracker The Log
Witch Prince
Firecracker Witch
The Log
Firecracker Prince
The Log Firecracker
Firecracker Prince
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch Prince Goblin Giant The Log
Prince Inferno Dragon
Firecracker

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