My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Baby Dragon Witch Lumberjack
Zap
Witch Bandit
Barbarian Barrel
Wizard Witch Bandit Electro Wizard Lumberjack
The Log
Hog Rider Witch Bandit Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Wizard Baby Dragon Witch Bandit Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Baby Dragon Witch Bandit Electro Wizard Lumberjack
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Baby Dragon Witch Bandit Electro Wizard Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Hog Rider Baby Dragon Electro Wizard Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Hog Rider Baby Dragon

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Baby Dragon Witch Bandit Electro Wizard Lumberjack
Wizard
Hog Rider Bandit Lumberjack
Baby Dragon
Hog Rider Witch Bandit Electro Wizard Lumberjack
Witch
Hog Rider Baby Dragon Bandit Lumberjack
The Log
Hog Rider Bandit Lumberjack
Bandit
Hog Rider Wizard Baby Dragon Witch The Log Electro Wizard Lumberjack
Electro Wizard
Hog Rider Baby Dragon Bandit Lumberjack
Lumberjack
Hog Rider Wizard Baby Dragon Witch The Log Bandit Electro Wizard

Defense Synergies 0 18

Hog Rider
Wizard
The Log Bandit Electro Wizard Lumberjack
Baby Dragon
Witch The Log Bandit Lumberjack
Witch
Baby Dragon The Log Bandit Electro Wizard Lumberjack
The Log
Wizard Baby Dragon Witch Bandit Electro Wizard Lumberjack
Bandit
Wizard Baby Dragon Witch The Log Electro Wizard Lumberjack
Electro Wizard
Wizard Witch The Log Bandit Lumberjack
Lumberjack
Wizard Baby Dragon Witch The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log Electro Wizard
Lumberjack Witch The Log Bandit Electro Wizard
Witch Lumberjack Bandit Electro Wizard
Witch Lumberjack Bandit Electro Wizard
The Log Lumberjack
The Log Baby Dragon Bandit Electro Wizard Lumberjack
Electro Wizard Wizard Baby Dragon Witch
Baby Dragon The Log Bandit Electro Wizard
Witch Lumberjack
Bandit Electro Wizard Lumberjack
Witch Electro Wizard Wizard Baby Dragon The Log Bandit Lumberjack
Wizard Baby Dragon Witch Electro Wizard
Lumberjack Wizard Witch The Log Bandit Electro Wizard
Wizard Baby Dragon Witch The Log Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
The Log Bandit Electro Wizard Lumberjack
Wizard Witch Electro Wizard Lumberjack
Wizard Baby Dragon Witch The Log Bandit Electro Wizard Lumberjack
Wizard Baby Dragon Witch The Log Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Baby Dragon Witch The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Bandit Electro Wizard
Bandit Electro Wizard Wizard Baby Dragon The Log Lumberjack
Bandit Lumberjack Witch The Log Electro Wizard
Lumberjack The Log Bandit Electro Wizard
Witch Bandit Lumberjack
Wizard Baby Dragon Witch Electro Wizard
Witch Bandit Electro Wizard Lumberjack
Lumberjack
Electro Wizard Baby Dragon Witch The Log Bandit
Witch
Witch Lumberjack
The Log Electro Wizard
Wizard Witch Bandit Lumberjack
Wizard Baby Dragon Witch
Witch Electro Wizard Baby Dragon The Log Lumberjack
Wizard Baby Dragon Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Baby Dragon The Log Bandit Electro Wizard
Baby Dragon The Log Bandit
The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
The Log Wizard Baby Dragon
The Log Wizard Bandit
Electro Wizard Lumberjack
Wizard The Log Bandit Electro Wizard
Wizard Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Wizard Baby Dragon Witch The Log Bandit
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit Electro Wizard
Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Witch
Witch
The Log Wizard Baby Dragon Witch Bandit Electro Wizard
Wizard Baby Dragon Witch The Log Bandit
Baby Dragon The Log Bandit
Wizard Baby Dragon Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard The Log Bandit
Electro Wizard
Wizard The Log
Electro Wizard Witch Bandit
Wizard Baby Dragon Witch Electro Wizard
The Log
Wizard Baby Dragon Electro Wizard Lumberjack
The Log Wizard Baby Dragon
Baby Dragon Witch The Log Electro Wizard
Witch Electro Wizard
Baby Dragon Witch The Log Bandit Electro Wizard
Wizard

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