My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Royal Hogs Guards Skeleton Army Prince
Giant Snowball
Bats Hog Rider Royal Hogs Guards Skeleton Army
Zap
Bats Royal Hogs Guards Skeleton Army Prince
Barbarian Barrel
Wizard Royal Hogs Guards Skeleton Army
The Log
Hog Rider Royal Hogs Guards Skeleton Army Prince
Earthquake
Hog Rider Royal Hogs Guards Skeleton Army
Arrows
Bats Royal Hogs Guards Skeleton Army
Royal Delivery
Bats Hog Rider Wizard Royal Hogs Guards Skeleton Army Prince
Fireball
Hog Rider Wizard Royal Hogs Skeleton Army
Poison
Bats Wizard Royal Hogs Guards Skeleton Army
Lightning
Wizard Prince
Rocket
Hog Rider Wizard Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Skeleton Army Hog Rider Freeze Wizard Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Skeleton Army Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Royal Hogs Prince
Hog Rider
Bats Freeze Wizard Guards Prince
Wizard
Hog Rider Royal Hogs Prince
Royal Hogs
Bats Wizard Guards
Guards
Hog Rider Royal Hogs
Skeleton Army
Freeze
Hog Rider
Prince
Bats Hog Rider Wizard

Defense Synergies 0 10

Bats
Freeze Prince
Hog Rider
Wizard
Guards Skeleton Army Freeze Prince
Royal Hogs
Guards
Wizard Skeleton Army Prince
Skeleton Army
Wizard Guards Freeze Prince
Freeze
Bats Wizard Skeleton Army
Prince
Bats Wizard Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Bats Prince
Skeleton Army Prince Bats Freeze
Skeleton Army Prince Bats Guards
Skeleton Army Prince
Skeleton Army Freeze Bats Guards
Bats Wizard Freeze
Skeleton Army Prince
Guards Skeleton Army Prince
Bats Guards Skeleton Army Wizard Freeze
Bats Wizard
Skeleton Army Prince Bats Wizard Guards Freeze
Wizard Skeleton Army Bats Guards Freeze Prince
Skeleton Army Prince
Skeleton Army Freeze Prince
Wizard Bats Skeleton Army Prince
Bats Wizard Guards Skeleton Army Prince
Wizard Freeze Bats Guards
Prince
Wizard Skeleton Army Bats Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Prince
Wizard Prince
Guards Skeleton Army Bats Prince
Guards Skeleton Army Prince Bats
Guards Skeleton Army Prince
Wizard Bats Freeze
Guards Skeleton Army Prince Bats
Skeleton Army Prince
Freeze Bats Skeleton Army Prince
Guards Skeleton Army
Bats Guards Prince
Skeleton Army Guards Prince
Skeleton Army Prince Wizard Guards
Wizard Skeleton Army
Guards Skeleton Army Bats Freeze Prince
Bats Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Guards Freeze Prince
Wizard
Wizard Bats Freeze
Wizard
Wizard Freeze
Wizard
Bats Guards Prince
Wizard Prince
Wizard
Freeze
Prince
Wizard
Wizard
Freeze
Bats
Wizard Prince
Wizard
Prince
Wizard
Prince
Freeze Wizard
Wizard
Wizard Prince
Bats Wizard
Bats Wizard Guards Freeze
Wizard
Freeze
Prince
Wizard
Bats Guards Skeleton Army Freeze Prince
Wizard
Freeze
Wizard Prince
Wizard
Prince
Bats Guards Freeze
Bats
Freeze Prince
Prince
Wizard

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