My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon P.E.K.K.A Electro Giant Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Electro Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon P.E.K.K.A Electro Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Witch Balloon Lumberjack
Zap
Witch Balloon
Barbarian Barrel
Wizard Witch Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Wizard Witch Balloon P.E.K.K.A Lumberjack
Fireball
Hog Rider Wizard Witch Balloon Lumberjack
Poison
Wizard Witch Balloon
Lightning
Wizard Witch Balloon Lumberjack
Rocket
Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Lumberjack Wizard Witch Balloon P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Hog Rider Lumberjack Wizard Witch

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Wizard Witch Balloon Lumberjack Mega Knight
Wizard
Hog Rider Balloon P.E.K.K.A Lumberjack Mega Knight
Witch
Hog Rider P.E.K.K.A Lumberjack Mega Knight
Balloon
Lumberjack Hog Rider Wizard Mega Knight
P.E.K.K.A
Wizard Witch Lumberjack
Electro Giant
Lumberjack
Lumberjack
Balloon Hog Rider Wizard Witch P.E.K.K.A Electro Giant Mega Knight
Mega Knight
Hog Rider Wizard Witch Balloon Lumberjack

Defense Synergies 0 5

Hog Rider
Wizard
P.E.K.K.A Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Balloon
P.E.K.K.A
Wizard
Electro Giant
Lumberjack
Wizard Witch
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Lumberjack Witch Mega Knight
Witch P.E.K.K.A Lumberjack Mega Knight
Witch P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Lumberjack Mega Knight
Wizard Witch
P.E.K.K.A Electro Giant Mega Knight
Witch P.E.K.K.A Lumberjack
Lumberjack Mega Knight
Witch Wizard Electro Giant Lumberjack Mega Knight
Wizard Witch
P.E.K.K.A Lumberjack Mega Knight Wizard Witch
Wizard Mega Knight Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Electro Giant Lumberjack Mega Knight
Wizard Mega Knight Witch P.E.K.K.A Lumberjack
Mega Knight Wizard Witch Lumberjack
Wizard Witch Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Wizard Mega Knight Witch P.E.K.K.A Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch P.E.K.K.A Electro Giant
Wizard Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Witch
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Witch Lumberjack Mega Knight
Wizard Electro Giant Witch
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch Lumberjack
P.E.K.K.A Mega Knight Electro Giant
P.E.K.K.A Mega Knight Wizard Witch Lumberjack
Wizard Witch Electro Giant Mega Knight
Witch Electro Giant P.E.K.K.A Lumberjack
Mega Knight Wizard Witch P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Mega Knight
Wizard Electro Giant Witch
Wizard Witch
Wizard
Wizard
Lumberjack
Wizard
Wizard
Wizard Witch
Wizard Mega Knight
Wizard Mega Knight
Wizard Witch Electro Giant Mega Knight
Mega Knight
Wizard
Electro Giant Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch Electro Giant
Wizard Witch Electro Giant
Wizard Mega Knight
P.E.K.K.A Mega Knight
Wizard
Witch
Wizard Witch
Wizard Lumberjack Mega Knight
Wizard
Electro Giant
P.E.K.K.A Mega Knight
Electro Giant Witch
Witch
Witch Electro Giant Mega Knight
P.E.K.K.A
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: