My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Goblin Barrel Skeleton Army
Zap
Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Bomb Tower Goblin Barrel Skeleton Army Giant Skeleton Magic Archer
The Log
Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Bomb Tower Hog Rider Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Hog Rider Goblin Barrel Skeleton Army Giant Skeleton Magic Archer
Fireball
Minion Horde Bomb Tower Hog Rider Goblin Barrel Skeleton Army Magic Archer
Poison
Minion Horde Bomb Tower Skeleton Army Magic Archer
Lightning
Bomb Tower Magic Archer
Rocket
Minion Horde Bomb Tower Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Bomb Tower Hog Rider Magic Archer Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Bomb Tower

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Giant Skeleton
Bomb Tower
Hog Rider
The Log Minion Horde Goblin Barrel Giant Skeleton Magic Archer
Goblin Barrel
Hog Rider Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Minion Horde Hog Rider Goblin Barrel The Log Magic Archer
The Log
Hog Rider Giant Skeleton Magic Archer
Magic Archer
Hog Rider Giant Skeleton The Log

Defense Synergies 1 9

Minion Horde
The Log
Bomb Tower
The Log Skeleton Army Magic Archer
Hog Rider
Goblin Barrel
Skeleton Army
Bomb Tower Giant Skeleton The Log Magic Archer
Giant Skeleton
Skeleton Army The Log Magic Archer
The Log
Bomb Tower Minion Horde Skeleton Army Giant Skeleton Magic Archer
Magic Archer
Bomb Tower Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log Magic Archer
Minion Horde Bomb Tower Skeleton Army The Log
Minion Horde Bomb Tower Skeleton Army Giant Skeleton
Minion Horde Bomb Tower Skeleton Army
Bomb Tower Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Bomb Tower Magic Archer
Minion Horde Bomb Tower Magic Archer
Bomb Tower Giant Skeleton The Log Magic Archer
Minion Horde Bomb Tower Skeleton Army
Skeleton Army Minion Horde Giant Skeleton
Minion Horde Skeleton Army Bomb Tower Giant Skeleton The Log Magic Archer
Minion Horde Magic Archer
Minion Horde Bomb Tower Skeleton Army Giant Skeleton The Log
Bomb Tower Skeleton Army Minion Horde The Log Magic Archer
Skeleton Army Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army The Log
Minion Horde Bomb Tower Skeleton Army
Bomb Tower Minion Horde Skeleton Army The Log Magic Archer
Bomb Tower The Log Giant Skeleton Magic Archer
Bomb Tower
Skeleton Army Minion Horde Bomb Tower Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Bomb Tower The Log Magic Archer
Skeleton Army Giant Skeleton Minion Horde Bomb Tower The Log
Skeleton Army Giant Skeleton Minion Horde The Log
Giant Skeleton Minion Horde Skeleton Army
Minion Horde Bomb Tower Magic Archer
Skeleton Army Minion Horde Bomb Tower Giant Skeleton
Giant Skeleton Minion Horde Bomb Tower Skeleton Army
Minion Horde Giant Skeleton Bomb Tower Skeleton Army The Log Magic Archer
Minion Horde Skeleton Army
Minion Horde Bomb Tower Giant Skeleton
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army Magic Archer
Skeleton Army Minion Horde Bomb Tower Giant Skeleton The Log Magic Archer
Minion Horde Bomb Tower Giant Skeleton The Log Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Giant Skeleton The Log
The Log Magic Archer
Minion Horde Giant Skeleton The Log Magic Archer
Giant Skeleton The Log
Minion Horde The Log Magic Archer
Minion Horde Magic Archer
Minion Horde The Log Magic Archer
The Log Magic Archer
The Log
Minion Horde
Minion Horde The Log Magic Archer
Magic Archer
The Log Magic Archer
Minion Horde Magic Archer
The Log Magic Archer
Minion Horde The Log Magic Archer
Magic Archer Minion Horde The Log
Minion Horde
The Log Magic Archer
The Log Magic Archer
Minion Horde Giant Skeleton The Log Magic Archer
The Log
Minion Horde The Log
The Log Magic Archer
Minion Horde
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Minion Horde Magic Archer
Minion Horde
Minion Horde
Minion Horde The Log Magic Archer
Minion Horde Magic Archer
Minion Horde Giant Skeleton
The Log Magic Archer
Minion Horde Skeleton Army Magic Archer
Magic Archer
The Log
Minion Horde Magic Archer
The Log Magic Archer
Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton The Log Magic Archer
Magic Archer
Giant Skeleton The Log Magic Archer

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