My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Cannon Cart Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Cannon Cart Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Cannon Cart Giant Skeleton
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Cannon Cart
Barbarian Barrel
Valkyrie Wizard Cannon Cart Giant Skeleton
The Log
Hog Rider Cannon Cart Giant Skeleton
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Hog Rider Wizard Cannon Cart Giant Skeleton
Fireball
Minion Horde Hog Rider Wizard Cannon Cart
Poison
Minion Horde Wizard
Lightning
Valkyrie Wizard Cannon Cart
Rocket
Minion Horde Valkyrie Hog Rider Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Hog Rider Minion Horde Wizard Cannon Cart Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Valkyrie Hog Rider Minion Horde

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Giant Skeleton
Fireball
Hog Rider
Valkyrie
Hog Rider Cannon Cart Wizard Giant Skeleton
Hog Rider
Fireball Valkyrie Minion Horde Wizard Cannon Cart Giant Skeleton
Wizard
Valkyrie Hog Rider Giant Skeleton
Cannon Cart
Valkyrie Hog Rider
Giant Skeleton
Minion Horde Valkyrie Hog Rider Wizard
Electro Giant

Defense Synergies 0 6

Minion Horde
Fireball
Valkyrie
Valkyrie
Fireball Wizard Cannon Cart
Hog Rider
Wizard
Valkyrie Cannon Cart Giant Skeleton
Cannon Cart
Valkyrie Wizard Giant Skeleton
Giant Skeleton
Wizard Cannon Cart
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minion Horde Fireball Valkyrie Wizard
Minion Horde Valkyrie Cannon Cart
Minion Horde Valkyrie Cannon Cart Giant Skeleton
Minion Horde Valkyrie Cannon Cart
Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Cannon Cart
Minion Horde Fireball Wizard
Fireball Valkyrie Cannon Cart Giant Skeleton Electro Giant
Minion Horde
Minion Horde Valkyrie Cannon Cart Giant Skeleton
Minion Horde Valkyrie Fireball Wizard Cannon Cart Giant Skeleton Electro Giant
Minion Horde Fireball Wizard
Minion Horde Fireball Valkyrie Wizard Cannon Cart Giant Skeleton
Fireball Valkyrie Wizard Minion Horde Cannon Cart
Minion Horde Cannon Cart
Minion Horde Fireball Electro Giant
Minion Horde Wizard Fireball Valkyrie Cannon Cart
Fireball Valkyrie Minion Horde Wizard Cannon Cart
Valkyrie Wizard Fireball Cannon Cart Giant Skeleton
Cannon Cart
Valkyrie Wizard Minion Horde Fireball Cannon Cart Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Cannon Cart Giant Skeleton Electro Giant
Fireball Valkyrie Wizard Cannon Cart
Giant Skeleton Minion Horde Valkyrie Cannon Cart
Valkyrie Giant Skeleton Minion Horde Fireball Cannon Cart
Giant Skeleton Minion Horde Valkyrie Cannon Cart
Fireball Wizard Electro Giant Minion Horde
Minion Horde Fireball Valkyrie Cannon Cart Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Cannon Cart
Minion Horde Giant Skeleton Fireball Valkyrie Cannon Cart
Minion Horde
Minion Horde Valkyrie Cannon Cart Giant Skeleton
Fireball Valkyrie Giant Skeleton Electro Giant
Cannon Cart Giant Skeleton Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie Cannon Cart Electro Giant
Electro Giant Minion Horde Fireball Valkyrie Cannon Cart Giant Skeleton
Valkyrie Minion Horde Fireball Wizard Cannon Cart Giant Skeleton Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Giant Skeleton
Fireball
Minion Horde Fireball Cannon Cart Giant Skeleton
Cannon Cart Fireball Valkyrie Giant Skeleton
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Electro Giant Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Valkyrie Wizard Cannon Cart
Fireball Wizard
Fireball Cannon Cart
Minion Horde Fireball Cannon Cart
Fireball Cannon Cart
Minion Horde Fireball Wizard Cannon Cart
Minion Horde Fireball Wizard Cannon Cart
Fireball
Minion Horde
Fireball Wizard
Fireball Valkyrie Wizard Electro Giant
Minion Horde Fireball Giant Skeleton
Fireball Wizard
Minion Horde Fireball Cannon Cart
Electro Giant Fireball Valkyrie Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard Electro Giant
Minion Horde Fireball Wizard Electro Giant
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball Wizard
Minion Horde Fireball Cannon Cart
Fireball Wizard
Fireball
Fireball Minion Horde Valkyrie Wizard Cannon Cart
Fireball Wizard
Fireball Giant Skeleton Electro Giant
Minion Horde Cannon Cart
Electro Giant Minion Horde Fireball Giant Skeleton
Fireball
Fireball Cannon Cart Giant Skeleton Electro Giant
Cannon Cart
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: