My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Balloon
Giant Snowball
Minion Horde Clone Witch Balloon
Zap
Minion Horde Clone Witch Balloon
Barbarian Barrel
Wizard Clone Witch
The Log
Mini P.E.K.K.A Clone Witch
Earthquake
Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Clone Witch Balloon
Fireball
Minion Horde Wizard Clone Witch Balloon
Poison
Minion Horde Wizard Clone Witch Balloon
Lightning
Mini P.E.K.K.A Wizard Witch Balloon
Rocket
Minion Horde Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Mini P.E.K.K.A Minion Horde Wizard Witch Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Clone Mini P.E.K.K.A Minion Horde

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Clone
Mini P.E.K.K.A
Wizard Rage
Wizard
Mini P.E.K.K.A Rage Balloon
Rocket
Rage
Minion Horde Witch Balloon Mini P.E.K.K.A Wizard
Clone
Balloon Minion Horde Witch
Witch
Rage Clone
Balloon
Rage Clone Wizard

Defense Synergies 0 2

Minion Horde
Mini P.E.K.K.A
Wizard Witch
Wizard
Mini P.E.K.K.A
Rocket
Rage
Clone
Witch
Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Witch
Minion Horde Mini P.E.K.K.A Rocket Witch
Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Rocket
Minion Horde Rocket Wizard Witch
Rocket
Minion Horde Mini P.E.K.K.A Witch
Minion Horde Mini P.E.K.K.A
Minion Horde Witch Wizard
Minion Horde Wizard Witch
Minion Horde Mini P.E.K.K.A Wizard Rocket Witch
Wizard Rocket Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Minion Horde
Minion Horde Rocket Mini P.E.K.K.A
Minion Horde Wizard Mini P.E.K.K.A Witch
Minion Horde Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard Minion Horde Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Mini P.E.K.K.A Wizard Rocket
Minion Horde Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket Minion Horde
Minion Horde Mini P.E.K.K.A Witch
Wizard Rocket Minion Horde Witch
Mini P.E.K.K.A Rocket Minion Horde Witch
Mini P.E.K.K.A Minion Horde
Minion Horde Rocket Mini P.E.K.K.A Witch
Witch Minion Horde
Minion Horde Mini P.E.K.K.A Witch
Rocket
Mini P.E.K.K.A Rocket Minion Horde Wizard Witch
Wizard Minion Horde Witch
Witch Minion Horde Mini P.E.K.K.A Rocket
Minion Horde Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Rocket Minion Horde
Rocket
Wizard Rocket Minion Horde
Wizard Minion Horde Rocket Witch
Minion Horde Wizard Witch
Wizard
Wizard
Rocket Minion Horde Mini P.E.K.K.A
Rocket Minion Horde Wizard
Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Minion Horde Wizard Witch
Minion Horde Wizard Rocket
Rocket
Minion Horde Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard
Rocket Wizard Witch
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Rocket
Minion Horde Wizard Witch
Rocket Minion Horde Wizard Witch
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Rocket Witch
Rocket Wizard Witch
Minion Horde Mini P.E.K.K.A Wizard Rocket
Wizard
Rocket
Minion Horde
Minion Horde Rocket Witch
Rocket Witch
Rocket Witch
Wizard Rocket

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