My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Minion Horde Musketeer Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Minion Horde Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Musketeer Valkyrie Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Musketeer Hog Rider Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Minion Horde Goblin Barrel Skeleton Army Witch
Royal Delivery
Minion Horde Musketeer Valkyrie Hog Rider Goblin Barrel Skeleton Army Witch Giant Skeleton
Fireball
Minion Horde Musketeer Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Minion Horde Musketeer Skeleton Army Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Minion Horde Musketeer Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Musketeer Valkyrie Hog Rider Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Musketeer Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Giant Skeleton
Musketeer
Valkyrie Hog Rider Giant Skeleton
Valkyrie
Musketeer Hog Rider Goblin Barrel Witch Giant Skeleton
Hog Rider
Musketeer Valkyrie Minion Horde Goblin Barrel Witch Giant Skeleton
Goblin Barrel
Valkyrie Hog Rider Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Witch
Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Minion Horde Musketeer Valkyrie Hog Rider Goblin Barrel Witch

Defense Synergies 1 5

Minion Horde
Musketeer
Valkyrie Skeleton Army Giant Skeleton
Valkyrie
Musketeer Witch
Hog Rider
Goblin Barrel
Skeleton Army
Musketeer Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Musketeer Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Valkyrie
Minion Horde Skeleton Army Musketeer Valkyrie Witch
Minion Horde Skeleton Army Witch Musketeer Valkyrie Giant Skeleton
Minion Horde Skeleton Army Witch Musketeer Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Musketeer Valkyrie
Minion Horde Musketeer Witch
Musketeer Valkyrie Giant Skeleton
Minion Horde Witch Musketeer Skeleton Army
Skeleton Army Minion Horde Musketeer Valkyrie Giant Skeleton
Minion Horde Valkyrie Skeleton Army Witch Musketeer Giant Skeleton
Minion Horde Musketeer Witch
Minion Horde Skeleton Army Musketeer Valkyrie Witch Giant Skeleton
Valkyrie Skeleton Army Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Musketeer Valkyrie Skeleton Army Witch
Valkyrie Minion Horde Musketeer Skeleton Army Witch
Valkyrie Witch Musketeer Giant Skeleton
Musketeer
Valkyrie Skeleton Army Minion Horde Musketeer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Giant Skeleton
Musketeer Valkyrie
Skeleton Army Giant Skeleton Minion Horde Musketeer Valkyrie Witch
Valkyrie Skeleton Army Giant Skeleton Minion Horde Musketeer
Giant Skeleton Minion Horde Musketeer Valkyrie Skeleton Army Witch
Minion Horde Musketeer Witch
Skeleton Army Minion Horde Musketeer Valkyrie Witch Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Skeleton Army
Minion Horde Giant Skeleton Valkyrie Skeleton Army Witch
Witch Minion Horde Musketeer Skeleton Army
Minion Horde Musketeer Valkyrie Witch Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Valkyrie Witch
Minion Horde Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Minion Horde Musketeer Valkyrie Giant Skeleton
Valkyrie Minion Horde Musketeer Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie Giant Skeleton
Musketeer
Minion Horde Giant Skeleton
Musketeer Valkyrie Giant Skeleton
Minion Horde Valkyrie
Minion Horde Musketeer Witch
Minion Horde Musketeer Witch
Minion Horde Musketeer
Minion Horde Musketeer Valkyrie
Musketeer
Musketeer
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer Witch
Minion Horde Musketeer
Minion Horde
Musketeer
Valkyrie Witch
Minion Horde Musketeer Giant Skeleton
Musketeer
Minion Horde Musketeer
Valkyrie Witch
Minion Horde Witch
Musketeer Witch
Musketeer Witch
Musketeer
Minion Horde Musketeer Witch
Minion Horde Musketeer Witch
Minion Horde
Minion Horde Musketeer
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Musketeer Skeleton Army Witch
Musketeer Witch
Minion Horde Musketeer Valkyrie
Musketeer
Giant Skeleton
Minion Horde Musketeer
Minion Horde Musketeer Witch Giant Skeleton
Musketeer Witch
Musketeer Witch Giant Skeleton

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