My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Bowler Ice Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Sparky
Giant Snowball
Minion Horde
Zap
Minion Horde Royal Giant Sparky
Barbarian Barrel
Wizard Ice Wizard Sparky
The Log
Royal Giant Sparky
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Bowler Ice Wizard Sparky
Fireball
Minion Horde Wizard Bowler Ice Wizard Sparky
Poison
Minion Horde Wizard Ice Wizard Sparky
Lightning
Wizard Bowler Ice Wizard Sparky
Rocket
Minion Horde Wizard Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Bowler Ice Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Bowler Ice Wizard Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Minion Horde Wizard Bowler Royal Giant Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Ice Wizard Minion Horde Wizard Bowler

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Royal Giant Sparky
Royal Giant
Ice Wizard Minion Horde Wizard Rocket Bowler Sparky
Wizard
Royal Giant Sparky Mega Knight
Rocket
Royal Giant
Bowler
Royal Giant Ice Wizard
Ice Wizard
Royal Giant Bowler
Sparky
Minion Horde Royal Giant Wizard
Mega Knight
Minion Horde Wizard

Defense Synergies 0 6

Minion Horde
Ice Wizard Sparky
Royal Giant
Wizard
Ice Wizard Mega Knight
Rocket
Bowler
Ice Wizard
Ice Wizard
Minion Horde Wizard Bowler Mega Knight
Sparky
Minion Horde
Mega Knight
Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Minion Horde Wizard Sparky
Minion Horde Sparky Ice Wizard Mega Knight
Minion Horde Rocket Bowler Sparky Mega Knight Ice Wizard
Minion Horde Sparky Bowler Ice Wizard Mega Knight
Rocket Bowler Sparky Mega Knight
Bowler Ice Wizard Mega Knight
Minion Horde Rocket Wizard Ice Wizard
Rocket Bowler Sparky Mega Knight
Minion Horde Sparky Ice Wizard
Minion Horde Bowler Ice Wizard Sparky Mega Knight
Minion Horde Ice Wizard Wizard Bowler Mega Knight
Minion Horde Wizard Ice Wizard
Minion Horde Bowler Sparky Mega Knight Wizard Rocket Ice Wizard
Wizard Rocket Bowler Sparky Mega Knight Minion Horde
Sparky Minion Horde Mega Knight
Minion Horde Rocket Bowler Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Bowler
Mega Knight Minion Horde Wizard Bowler Ice Wizard
Wizard Bowler Ice Wizard Mega Knight
Sparky
Wizard Bowler Mega Knight Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler Sparky
Wizard Rocket Bowler Mega Knight
Mega Knight Minion Horde Rocket Bowler Sparky
Rocket Bowler Mega Knight Minion Horde Sparky
Minion Horde Bowler Sparky Mega Knight
Wizard Rocket Minion Horde Ice Wizard
Rocket Sparky Minion Horde Bowler Ice Wizard
Mega Knight Minion Horde Sparky
Minion Horde Rocket Mega Knight Sparky
Minion Horde Sparky
Mega Knight Minion Horde Bowler Sparky
Rocket Mega Knight Bowler
Rocket Bowler Mega Knight Minion Horde Wizard Sparky
Wizard Minion Horde Bowler Sparky Mega Knight
Sparky Minion Horde Rocket Bowler
Bowler Mega Knight Minion Horde Wizard Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Sparky
Bowler Ice Wizard
Rocket Minion Horde Sparky
Rocket Sparky
Wizard Rocket Minion Horde Bowler Sparky Mega Knight
Wizard Minion Horde Rocket Ice Wizard
Minion Horde Wizard Bowler Sparky
Wizard Bowler Ice Wizard
Wizard
Rocket Minion Horde Bowler Sparky
Rocket Minion Horde Wizard Bowler Sparky
Wizard Rocket
Rocket Bowler Sparky
Minion Horde Rocket
Sparky
Rocket Minion Horde Wizard Bowler Sparky
Minion Horde Wizard Rocket Bowler Sparky Mega Knight
Rocket Sparky
Minion Horde Rocket Sparky
Rocket Wizard Bowler Sparky Mega Knight
Rocket Wizard Bowler Mega Knight
Rocket Minion Horde Bowler Sparky Mega Knight
Rocket Wizard
Rocket Bowler Sparky
Rocket Minion Horde
Wizard Bowler Ice Wizard Sparky Mega Knight
Minion Horde
Wizard Bowler Ice Wizard Sparky
Wizard Bowler Sparky Mega Knight
Rocket Sparky
Minion Horde Wizard Ice Wizard Sparky
Rocket Minion Horde Wizard
Minion Horde Bowler Sparky
Minion Horde Wizard Rocket Sparky Mega Knight
Rocket Minion Horde Sparky
Minion Horde Sparky Mega Knight
Rocket Wizard Bowler Sparky
Minion Horde Rocket
Rocket Wizard Ice Wizard
Minion Horde Wizard Rocket Bowler Sparky Mega Knight
Wizard Bowler
Rocket Sparky
Minion Horde Sparky Mega Knight
Minion Horde Rocket Bowler Sparky
Rocket
Rocket Bowler Sparky Mega Knight
Sparky
Wizard Rocket Bowler Sparky Mega Knight

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