My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Minion Horde Skeleton Army Balloon Inferno Dragon
Zap
Minion Horde Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Skeleton Army Giant Skeleton
The Log
Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Skeleton Army Balloon Giant Skeleton Inferno Dragon
Fireball
Minion Horde Skeleton Army Balloon Inferno Dragon
Poison
Minion Horde Skeleton Army Balloon
Lightning
Balloon Inferno Dragon
Rocket
Minion Horde Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Freeze Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Freeze Giant Skeleton Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Freeze Inferno Dragon Minion Horde Balloon Rocket Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Freeze Inferno Dragon Minion Horde

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Freeze Giant Skeleton
Rocket
Electro Giant
Skeleton Army
Freeze
Balloon Minion Horde
Balloon
Freeze Giant Skeleton
Giant Skeleton
Minion Horde Balloon
Electro Giant
Rocket Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 0 5

Minion Horde
Freeze
Rocket
Skeleton Army
Freeze Giant Skeleton Inferno Dragon
Freeze
Minion Horde Skeleton Army
Balloon
Giant Skeleton
Skeleton Army
Electro Giant
Inferno Dragon
Inferno Dragon
Skeleton Army Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Minion Horde Skeleton Army Inferno Dragon
Minion Horde Rocket Skeleton Army Freeze Giant Skeleton Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Rocket Skeleton Army Giant Skeleton
Skeleton Army Freeze
Minion Horde Rocket Inferno Dragon Freeze
Rocket Giant Skeleton Electro Giant
Minion Horde Inferno Dragon Skeleton Army
Skeleton Army Minion Horde Giant Skeleton
Minion Horde Skeleton Army Freeze Giant Skeleton Electro Giant
Minion Horde Inferno Dragon
Minion Horde Skeleton Army Rocket Freeze Giant Skeleton
Rocket Skeleton Army Minion Horde Freeze
Skeleton Army Inferno Dragon Minion Horde
Minion Horde Rocket Skeleton Army Freeze Electro Giant Inferno Dragon
Minion Horde Skeleton Army
Minion Horde Skeleton Army
Freeze Giant Skeleton Inferno Dragon
Inferno Dragon
Skeleton Army Minion Horde Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Giant
Rocket Inferno Dragon
Skeleton Army Giant Skeleton Minion Horde Rocket
Rocket Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Skeleton Army Inferno Dragon
Rocket Electro Giant Minion Horde Freeze
Rocket Skeleton Army Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army Inferno Dragon
Minion Horde Rocket Freeze Giant Skeleton Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Giant Skeleton
Rocket Skeleton Army Giant Skeleton Electro Giant
Rocket Skeleton Army Giant Skeleton Minion Horde
Minion Horde Skeleton Army Electro Giant
Skeleton Army Electro Giant Minion Horde Rocket Freeze Giant Skeleton Inferno Dragon
Minion Horde Freeze Giant Skeleton Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Freeze Giant Skeleton
Rocket Minion Horde Giant Skeleton
Rocket Freeze Giant Skeleton
Rocket Minion Horde
Electro Giant Minion Horde Rocket Freeze
Minion Horde
Freeze
Rocket Minion Horde
Rocket Minion Horde
Rocket
Rocket
Minion Horde Rocket Freeze
Rocket Minion Horde
Minion Horde Rocket
Rocket Freeze
Minion Horde Rocket
Rocket
Rocket Electro Giant
Rocket Minion Horde Giant Skeleton
Rocket
Rocket
Rocket Minion Horde
Freeze Electro Giant
Minion Horde Inferno Dragon
Rocket
Minion Horde Electro Giant
Rocket Minion Horde Freeze Electro Giant
Minion Horde
Minion Horde Rocket
Rocket Minion Horde Freeze
Minion Horde Giant Skeleton
Rocket
Minion Horde Rocket Skeleton Army Freeze
Rocket
Freeze
Minion Horde Rocket
Rocket Giant Skeleton Electro Giant
Minion Horde
Electro Giant Minion Horde Rocket Freeze Giant Skeleton
Rocket
Rocket Freeze Giant Skeleton Electro Giant
Inferno Dragon
Rocket

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