My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Hunter Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Giant Skeleton Electro Giant Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone Giant Skeleton Sparky
Giant Snowball
Minion Horde Skeleton Army Clone
Zap
Minion Horde Skeleton Army Clone Sparky
Barbarian Barrel
Skeleton Army Clone Hunter Giant Skeleton Sparky
The Log
Skeleton Army Clone Hunter Giant Skeleton Sparky
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Skeleton Army Clone
Royal Delivery
Minion Horde Skeleton Army Clone Hunter Giant Skeleton Sparky
Fireball
Minion Horde Skeleton Army Clone Hunter Sparky
Poison
Minion Horde Skeleton Army Clone Hunter Sparky
Lightning
Hunter Sparky Archer Queen
Rocket
Minion Horde Hunter Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Giant Skeleton Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Hunter Minion Horde Archer Queen Giant Skeleton Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Clone Hunter Minion Horde

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone Giant Skeleton Sparky
Skeleton Army
Clone Sparky
Clone
Skeleton Army Giant Skeleton Minion Horde Sparky
Hunter
Giant Skeleton Sparky
Giant Skeleton
Clone Minion Horde Hunter Sparky Archer Queen
Electro Giant
Sparky Archer Queen
Sparky
Minion Horde Skeleton Army Clone Hunter Giant Skeleton Electro Giant Archer Queen
Archer Queen
Giant Skeleton Electro Giant Sparky

Defense Synergies 0 5

Minion Horde
Sparky
Skeleton Army
Giant Skeleton Sparky Archer Queen
Clone
Hunter
Giant Skeleton
Giant Skeleton
Skeleton Army Hunter
Electro Giant
Sparky
Minion Horde Skeleton Army
Archer Queen
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Sparky
Minion Horde Skeleton Army Hunter Sparky
Minion Horde Skeleton Army Hunter Sparky Giant Skeleton
Minion Horde Skeleton Army Hunter Sparky
Skeleton Army Giant Skeleton Sparky
Skeleton Army Hunter
Minion Horde Hunter
Giant Skeleton Electro Giant Sparky
Minion Horde Hunter Sparky Skeleton Army Archer Queen
Skeleton Army Minion Horde Hunter Giant Skeleton Sparky
Minion Horde Skeleton Army Hunter Giant Skeleton Electro Giant
Minion Horde Hunter
Minion Horde Skeleton Army Hunter Sparky Giant Skeleton
Skeleton Army Sparky Minion Horde Hunter
Skeleton Army Sparky Minion Horde Hunter
Minion Horde Skeleton Army Hunter Electro Giant Sparky
Minion Horde Sparky Skeleton Army Hunter
Minion Horde Skeleton Army Hunter
Hunter Giant Skeleton
Sparky Hunter
Skeleton Army Minion Horde Hunter Giant Skeleton Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Giant Sparky
Hunter
Skeleton Army Giant Skeleton Minion Horde Hunter Sparky
Skeleton Army Hunter Giant Skeleton Minion Horde Sparky
Giant Skeleton Minion Horde Skeleton Army Hunter Sparky
Electro Giant Minion Horde Hunter
Skeleton Army Sparky Minion Horde Hunter Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army Hunter Sparky
Minion Horde Giant Skeleton Skeleton Army Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Hunter Giant Skeleton Sparky
Skeleton Army Giant Skeleton Electro Giant Archer Queen
Skeleton Army Giant Skeleton Minion Horde Hunter Sparky
Minion Horde Skeleton Army Electro Giant Sparky
Skeleton Army Electro Giant Sparky Minion Horde Hunter Giant Skeleton Archer Queen
Minion Horde Hunter Giant Skeleton Electro Giant Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton Sparky
Minion Horde Giant Skeleton Sparky
Giant Skeleton Sparky
Minion Horde Sparky
Electro Giant Minion Horde Hunter
Minion Horde Sparky
Hunter
Minion Horde Sparky
Minion Horde Sparky
Archer Queen
Hunter Sparky
Minion Horde
Sparky
Minion Horde Hunter Sparky
Minion Horde Sparky
Sparky
Minion Horde Sparky
Hunter Sparky
Electro Giant
Minion Horde Giant Skeleton Sparky
Sparky
Minion Horde
Electro Giant Hunter Sparky
Minion Horde
Hunter Sparky
Sparky
Sparky
Minion Horde Hunter Electro Giant Sparky
Minion Horde Electro Giant
Minion Horde Sparky
Minion Horde Hunter Sparky
Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Sparky
Minion Horde Skeleton Army
Hunter Archer Queen
Minion Horde Hunter Sparky
Giant Skeleton Electro Giant Sparky Archer Queen
Minion Horde Sparky Archer Queen
Electro Giant Minion Horde Giant Skeleton Sparky Archer Queen
Archer Queen
Giant Skeleton Electro Giant Sparky Archer Queen
Sparky
Sparky

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