My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Giant Inferno Dragon Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Electro Giant Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Inferno Dragon Ram Rider
Giant Snowball
Minion Horde Inferno Dragon Ram Rider
Zap
Minion Horde Inferno Dragon Ram Rider
Barbarian Barrel
Valkyrie
The Log
Ram Rider
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Inferno Dragon Ram Rider
Fireball
Minion Horde Inferno Dragon Ram Rider
Poison
Minion Horde
Lightning
Valkyrie Inferno Dragon Ram Rider
Rocket
Minion Horde Valkyrie Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Electro Giant Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Freeze Inferno Dragon Golden Knight Minion Horde Ram Rider Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Valkyrie Freeze Inferno Dragon Golden Knight

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Freeze
Valkyrie
Ram Rider
Freeze
Minion Horde
Electro Giant
Golden Knight Inferno Dragon
Inferno Dragon
Mega Knight Electro Giant
Ram Rider
Valkyrie Mega Knight Golden Knight
Mega Knight
Minion Horde Inferno Dragon Ram Rider
Golden Knight
Electro Giant Ram Rider

Defense Synergies 0 6

Minion Horde
Freeze
Valkyrie
Freeze
Freeze
Minion Horde Valkyrie Mega Knight
Electro Giant
Inferno Dragon Golden Knight
Inferno Dragon
Electro Giant Mega Knight
Ram Rider
Mega Knight
Freeze Inferno Dragon
Golden Knight
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Ram Rider Golden Knight
Minion Horde Inferno Dragon Valkyrie Ram Rider Mega Knight
Minion Horde Ram Rider Mega Knight Valkyrie Freeze Inferno Dragon
Minion Horde Inferno Dragon Valkyrie Ram Rider Mega Knight
Valkyrie Mega Knight
Freeze Valkyrie Mega Knight
Minion Horde Inferno Dragon Ram Rider Freeze
Valkyrie Electro Giant Ram Rider Mega Knight Golden Knight
Minion Horde Inferno Dragon
Minion Horde Valkyrie Mega Knight
Minion Horde Valkyrie Freeze Electro Giant Ram Rider Mega Knight
Minion Horde Inferno Dragon Ram Rider
Minion Horde Mega Knight Valkyrie Freeze Ram Rider
Valkyrie Mega Knight Minion Horde Freeze Golden Knight
Inferno Dragon Minion Horde Ram Rider Mega Knight
Minion Horde Freeze Electro Giant Inferno Dragon Ram Rider Mega Knight
Minion Horde Mega Knight Valkyrie
Mega Knight Minion Horde Valkyrie Ram Rider Golden Knight
Valkyrie Freeze Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Valkyrie Mega Knight Minion Horde Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Giant
Valkyrie Inferno Dragon Mega Knight
Mega Knight Minion Horde Valkyrie Ram Rider Golden Knight
Valkyrie Mega Knight Minion Horde Ram Rider
Minion Horde Valkyrie Inferno Dragon Ram Rider Mega Knight
Electro Giant Minion Horde Freeze Ram Rider
Minion Horde Valkyrie Ram Rider
Mega Knight Minion Horde Valkyrie Inferno Dragon
Minion Horde Freeze Mega Knight Valkyrie Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Valkyrie Golden Knight
Mega Knight Valkyrie Electro Giant
Mega Knight Minion Horde Valkyrie Ram Rider Golden Knight
Minion Horde Valkyrie Electro Giant Mega Knight
Electro Giant Minion Horde Valkyrie Freeze Inferno Dragon Golden Knight
Valkyrie Mega Knight Minion Horde Freeze Electro Giant Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Freeze Golden Knight
Ram Rider Golden Knight
Minion Horde
Valkyrie Freeze
Minion Horde Valkyrie Mega Knight
Electro Giant Minion Horde Freeze Ram Rider
Minion Horde
Freeze Ram Rider
Ram Rider Golden Knight
Minion Horde
Minion Horde Valkyrie Ram Rider Golden Knight
Golden Knight
Minion Horde Freeze
Minion Horde Golden Knight
Minion Horde Mega Knight
Freeze
Minion Horde
Mega Knight
Valkyrie Electro Giant Mega Knight Golden Knight
Minion Horde Mega Knight
Minion Horde
Freeze Electro Giant Valkyrie Mega Knight
Minion Horde Inferno Dragon
Ram Rider Golden Knight
Ram Rider Mega Knight Golden Knight
Golden Knight
Minion Horde Electro Giant
Minion Horde Freeze Electro Giant
Minion Horde
Minion Horde Mega Knight
Minion Horde Freeze
Minion Horde Mega Knight
Minion Horde Freeze
Ram Rider
Freeze
Minion Horde Valkyrie Mega Knight
Electro Giant
Minion Horde Mega Knight
Electro Giant Minion Horde Freeze Golden Knight
Freeze Electro Giant Mega Knight Golden Knight

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