My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Giant Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Inferno Tower Witch
Barbarian Barrel
Valkyrie Inferno Tower Witch Electro Wizard
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Witch Electro Wizard
Fireball
Minion Horde Inferno Tower Witch Electro Wizard
Poison
Minion Horde Inferno Tower Witch Electro Wizard
Lightning
Valkyrie Inferno Tower Witch Electro Wizard
Rocket
Minion Horde Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Electro Wizard Golden Knight Minion Horde Inferno Tower Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Electro Wizard Golden Knight Minion Horde

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Valkyrie
Witch Electro Wizard
Inferno Tower
Witch
Valkyrie Mega Knight
Electro Giant
Golden Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Minion Horde Witch Electro Wizard
Golden Knight
Electro Giant

Defense Synergies 1 9

Minion Horde
Inferno Tower
Valkyrie
Inferno Tower Witch Electro Wizard
Inferno Tower
Electro Wizard Minion Horde Valkyrie Mega Knight
Witch
Valkyrie Electro Wizard Mega Knight
Electro Giant
Golden Knight
Electro Wizard
Inferno Tower Valkyrie Witch Mega Knight
Mega Knight
Inferno Tower Witch Electro Wizard
Golden Knight
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Inferno Tower Electro Wizard Golden Knight
Minion Horde Inferno Tower Valkyrie Witch Electro Wizard Mega Knight
Minion Horde Inferno Tower Witch Mega Knight Valkyrie Electro Wizard
Minion Horde Inferno Tower Witch Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Valkyrie Electro Wizard Mega Knight
Minion Horde Inferno Tower Electro Wizard Witch
Valkyrie Inferno Tower Electro Giant Electro Wizard Mega Knight Golden Knight
Minion Horde Inferno Tower Witch
Minion Horde Valkyrie Inferno Tower Electro Wizard Mega Knight
Minion Horde Valkyrie Witch Electro Wizard Electro Giant Mega Knight
Minion Horde Inferno Tower Witch Electro Wizard
Minion Horde Inferno Tower Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Minion Horde Witch Electro Wizard Golden Knight
Inferno Tower Minion Horde Electro Wizard Mega Knight
Minion Horde Inferno Tower Electro Giant Electro Wizard Mega Knight
Minion Horde Mega Knight Valkyrie Inferno Tower Witch Electro Wizard
Mega Knight Minion Horde Valkyrie Witch Electro Wizard Golden Knight
Valkyrie Witch Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Valkyrie Mega Knight Minion Horde Witch Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower Witch Electro Giant Electro Wizard
Electro Wizard Valkyrie Mega Knight
Mega Knight Minion Horde Valkyrie Inferno Tower Witch Electro Wizard Golden Knight
Valkyrie Mega Knight Minion Horde Inferno Tower Electro Wizard
Inferno Tower Minion Horde Valkyrie Witch Mega Knight
Electro Giant Minion Horde Witch Electro Wizard
Minion Horde Valkyrie Inferno Tower Witch Electro Wizard
Inferno Tower Mega Knight Minion Horde Valkyrie
Minion Horde Electro Wizard Mega Knight Valkyrie Inferno Tower Witch
Inferno Tower Witch Minion Horde
Mega Knight Minion Horde Valkyrie Inferno Tower Witch Golden Knight
Mega Knight Valkyrie Electro Giant Electro Wizard
Mega Knight Minion Horde Valkyrie Inferno Tower Witch Golden Knight
Minion Horde Valkyrie Witch Electro Giant Mega Knight
Inferno Tower Witch Electro Giant Electro Wizard Minion Horde Valkyrie Golden Knight
Valkyrie Mega Knight Minion Horde Inferno Tower Witch Electro Giant Electro Wizard Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Golden Knight
Electro Wizard Golden Knight
Minion Horde
Valkyrie
Minion Horde Valkyrie Mega Knight
Electro Giant Minion Horde Witch
Minion Horde Witch
Golden Knight
Minion Horde Electro Wizard
Minion Horde Valkyrie Electro Wizard Golden Knight
Golden Knight
Minion Horde
Minion Horde Witch Golden Knight
Minion Horde Mega Knight
Minion Horde
Electro Wizard Mega Knight
Valkyrie Witch Electro Giant Mega Knight Golden Knight
Minion Horde Mega Knight
Minion Horde
Electro Giant Valkyrie Witch Mega Knight
Minion Horde Witch
Witch Electro Wizard Golden Knight
Witch Mega Knight Golden Knight
Golden Knight
Minion Horde Witch Electro Giant Electro Wizard
Electro Wizard Minion Horde Witch Electro Giant
Minion Horde
Minion Horde Mega Knight
Minion Horde Electro Wizard
Minion Horde Mega Knight
Minion Horde Electro Wizard Witch
Witch Electro Wizard
Minion Horde Valkyrie Electro Wizard Mega Knight
Electro Giant
Minion Horde Mega Knight
Electro Giant Minion Horde Witch Electro Wizard Golden Knight
Witch Electro Wizard
Witch Electro Giant Electro Wizard Mega Knight Golden Knight

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