My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Inferno Dragon Mighty Miner
Giant Snowball
Minion Horde Skeleton Army Inferno Dragon Mighty Miner
Zap
Firecracker Minion Horde Skeleton Army Inferno Dragon Mighty Miner
Barbarian Barrel
Firecracker Wizard Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Minion Horde Skeleton Army
Royal Delivery
Firecracker Minion Horde Wizard Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Firecracker Minion Horde Wizard Skeleton Army Inferno Dragon Mighty Miner
Poison
Firecracker Minion Horde Wizard Skeleton Army
Lightning
Wizard Inferno Dragon Mighty Miner
Rocket
Minion Horde Wizard Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze P.E.K.K.A Inferno Dragon Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Freeze Inferno Dragon Mighty Miner Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Freeze Inferno Dragon

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Inferno Dragon
Minion Horde
Freeze
Wizard
P.E.K.K.A
Skeleton Army
Freeze
Minion Horde
P.E.K.K.A
Firecracker Wizard
Inferno Dragon
Firecracker
Mighty Miner

Defense Synergies 0 9

Firecracker
Skeleton Army P.E.K.K.A
Minion Horde
Freeze
Wizard
Skeleton Army Freeze P.E.K.K.A Mighty Miner
Skeleton Army
Firecracker Wizard Freeze Inferno Dragon
Freeze
Minion Horde Wizard Skeleton Army
P.E.K.K.A
Firecracker Wizard
Inferno Dragon
Skeleton Army
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Minion Horde Skeleton Army P.E.K.K.A Inferno Dragon Firecracker
Minion Horde Skeleton Army P.E.K.K.A Freeze Inferno Dragon
Minion Horde Skeleton Army P.E.K.K.A Inferno Dragon Firecracker
Firecracker Skeleton Army P.E.K.K.A
Skeleton Army Freeze Firecracker
Minion Horde Inferno Dragon Firecracker Wizard Freeze
P.E.K.K.A
Minion Horde P.E.K.K.A Inferno Dragon Mighty Miner Skeleton Army
Skeleton Army Firecracker Minion Horde
Minion Horde Skeleton Army Firecracker Wizard Freeze
Minion Horde Inferno Dragon Firecracker Wizard
Minion Horde Skeleton Army P.E.K.K.A Wizard Freeze
Wizard Skeleton Army Firecracker Minion Horde Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon Minion Horde
Minion Horde Skeleton Army Freeze P.E.K.K.A Inferno Dragon
Minion Horde Wizard Firecracker Skeleton Army P.E.K.K.A
Firecracker Minion Horde Wizard Skeleton Army
Wizard Freeze Firecracker Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Skeleton Army Firecracker Minion Horde P.E.K.K.A
P.E.K.K.A Skeleton Army Inferno Dragon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Firecracker Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Minion Horde
Skeleton Army P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Skeleton Army Inferno Dragon Mighty Miner
Firecracker Wizard Minion Horde Freeze
Skeleton Army P.E.K.K.A Minion Horde
P.E.K.K.A Mighty Miner Minion Horde Skeleton Army Inferno Dragon
Minion Horde Freeze P.E.K.K.A Firecracker Skeleton Army Inferno Dragon
P.E.K.K.A Minion Horde Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Minion Horde
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde Wizard
Wizard Firecracker Minion Horde Skeleton Army
Skeleton Army Firecracker Minion Horde Freeze P.E.K.K.A Inferno Dragon Mighty Miner
Firecracker Minion Horde Wizard Freeze P.E.K.K.A Inferno Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Freeze
Firecracker
Minion Horde
Firecracker Freeze
Wizard Firecracker Minion Horde
Firecracker Wizard Minion Horde Freeze
Firecracker Minion Horde Wizard
Firecracker Wizard Freeze
Firecracker Wizard
Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker
Firecracker Minion Horde Freeze
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Freeze
Minion Horde
Firecracker Wizard
Firecracker Wizard
Minion Horde
Wizard
Minion Horde
Firecracker Freeze Wizard
Minion Horde Inferno Dragon
Firecracker Wizard
Wizard
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard
Firecracker Minion Horde Freeze
P.E.K.K.A Mighty Miner Minion Horde
Firecracker Wizard
Minion Horde Skeleton Army Freeze
Firecracker Wizard
Freeze
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde Freeze
Firecracker
Firecracker Freeze
P.E.K.K.A Inferno Dragon
Firecracker Wizard

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