My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Furnace Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Furnace Electro Wizard Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Furnace Guards
Zap
Furnace Guards Sparky
Barbarian Barrel
Furnace Guards Electro Wizard Sparky
The Log
Furnace Guards Sparky
Earthquake
Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Guards Electro Wizard Sparky
Fireball
Furnace Electro Wizard Sparky
Poison
Furnace Guards Electro Wizard Sparky
Lightning
Ice Golem Furnace Electro Wizard Sparky Archer Queen
Rocket
Furnace Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Furnace Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Poison Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Guards Fireball Furnace Poison Electro Wizard Archer Queen Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Guards Fireball Furnace

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Furnace Electro Wizard Sparky Archer Queen
Fireball
Electro Wizard Sparky Archer Queen
Furnace
Ice Golem Sparky
Guards
Poison
Electro Wizard
Ice Golem Fireball Sparky
Sparky
Ice Golem Fireball Furnace Electro Wizard Archer Queen
Archer Queen
Ice Golem Fireball Sparky

Defense Synergies 1 15

Ice Golem
Archer Queen Fireball Furnace Guards Poison Electro Wizard Sparky
Fireball
Ice Golem Electro Wizard
Furnace
Ice Golem Guards Electro Wizard
Guards
Ice Golem Furnace Poison Electro Wizard Sparky Archer Queen
Poison
Ice Golem Guards Electro Wizard Sparky
Electro Wizard
Ice Golem Fireball Furnace Guards Poison
Sparky
Ice Golem Guards Poison
Archer Queen
Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Electro Wizard Sparky
Sparky Furnace Electro Wizard
Furnace Sparky Electro Wizard
Sparky Furnace Guards Electro Wizard
Fireball Poison Sparky
Fireball Furnace Guards Electro Wizard
Furnace Electro Wizard Fireball Poison
Ice Golem Fireball Poison Electro Wizard Sparky
Sparky Furnace Archer Queen
Guards Ice Golem Electro Wizard Sparky
Guards Poison Electro Wizard Ice Golem Fireball Furnace
Fireball Furnace Poison Electro Wizard
Furnace Sparky Fireball Guards Electro Wizard
Fireball Sparky Furnace Guards Poison Electro Wizard
Sparky Furnace Electro Wizard
Fireball Furnace Electro Wizard Sparky
Sparky Fireball Furnace Poison Electro Wizard
Fireball Furnace Guards Electro Wizard
Furnace Poison Ice Golem Fireball Guards Electro Wizard
Sparky Electro Wizard
Fireball Furnace Guards Poison Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Fireball Furnace Electro Wizard Sparky
Fireball Poison Electro Wizard Ice Golem
Guards Ice Golem Furnace Electro Wizard Sparky
Guards Ice Golem Fireball Electro Wizard Sparky
Guards Sparky
Fireball Furnace Poison Ice Golem Electro Wizard
Guards Sparky Ice Golem Fireball Furnace Electro Wizard
Sparky
Electro Wizard Ice Golem Fireball Poison Sparky
Guards Sparky
Guards Sparky
Fireball Guards Poison Electro Wizard Archer Queen
Ice Golem Fireball Guards Sparky
Fireball Furnace Sparky
Guards Electro Wizard Sparky Ice Golem Fireball Furnace Poison Archer Queen
Poison Ice Golem Fireball Electro Wizard Sparky Archer Queen
Fireball Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Ice Golem Guards Sparky
Fireball Poison Electro Wizard
Fireball Poison Sparky
Ice Golem Fireball Guards Poison Sparky
Fireball Poison Furnace Sparky
Fireball Poison Ice Golem Furnace
Furnace Poison Sparky
Fireball Poison Ice Golem
Fireball Poison
Fireball Guards Poison Electro Wizard Sparky
Poison Fireball Electro Wizard Sparky
Fireball Poison Archer Queen
Poison Ice Golem Fireball Sparky
Fireball Poison
Ice Golem Fireball Furnace Poison Sparky
Fireball Furnace Poison Sparky
Fireball Furnace Poison Sparky
Fireball Poison Sparky
Sparky
Fireball Poison Electro Wizard Sparky
Fireball Poison
Fireball Poison Sparky
Fireball Poison
Sparky
Fireball Poison
Ice Golem Poison Fireball Furnace Sparky
Fireball Poison Electro Wizard Sparky
Fireball Poison Sparky
Fireball Poison Sparky
Poison Ice Golem Fireball Furnace Electro Wizard Sparky
Electro Wizard Fireball Guards Poison
Fireball Sparky
Poison Fireball Sparky
Fireball Poison Electro Wizard Sparky
Sparky
Fireball Poison Sparky
Electro Wizard Fireball Guards
Fireball Poison Electro Wizard Archer Queen
Fireball
Fireball Poison Electro Wizard Sparky
Ice Golem Fireball Poison
Fireball Poison Sparky Archer Queen
Sparky Archer Queen
Fireball Guards Poison Electro Wizard Sparky Archer Queen
Fireball Poison Electro Wizard Archer Queen
Poison Fireball Electro Wizard Sparky Archer Queen
Sparky
Fireball Sparky

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