My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Inferno Dragon
Zap
Archers Mortar Inferno Dragon
Barbarian Barrel
Ice Spirit Archers Knight Mortar
The Log
Ice Spirit Archers
Earthquake
Archers Mortar
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Knight Inferno Dragon
Fireball
Archers Mortar Inferno Dragon
Poison
Archers Mortar
Lightning
Knight Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Arrows Knight Mortar Fireball Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Arrows

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Archers Mortar Inferno Dragon
Archers
Knight Ice Spirit Arrows Mortar Inferno Dragon
Arrows
Fireball Archers Knight Mortar
Knight
Ice Spirit Archers Mortar Arrows Fireball The Log
Mortar
Knight Ice Spirit Archers Arrows Fireball The Log
Fireball
Arrows Knight Mortar The Log
The Log
Knight Mortar Fireball
Inferno Dragon
Ice Spirit Archers

Defense Synergies 2 18

Ice Spirit
Archers Knight Mortar Fireball The Log Inferno Dragon
Archers
Knight Ice Spirit Mortar The Log
Arrows
Knight Mortar Fireball
Knight
Archers Ice Spirit Arrows Mortar Fireball The Log
Mortar
Ice Spirit Archers Arrows Knight Fireball The Log Inferno Dragon
Fireball
The Log Ice Spirit Arrows Knight Mortar
The Log
Fireball Ice Spirit Archers Knight Mortar Inferno Dragon
Inferno Dragon
Ice Spirit Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball The Log
Inferno Dragon Ice Spirit Knight Mortar The Log
Mortar Archers Knight Inferno Dragon
Inferno Dragon Knight Mortar
Arrows Fireball The Log
Arrows Fireball The Log Archers
Inferno Dragon Ice Spirit Archers Arrows Mortar Fireball
Arrows Fireball The Log
Inferno Dragon Mortar
Knight Ice Spirit Archers
Archers Arrows Knight Fireball The Log
Arrows Inferno Dragon Archers Fireball
Mortar Ice Spirit Knight Fireball The Log
Fireball Ice Spirit Arrows Mortar The Log
Inferno Dragon Knight Mortar
Ice Spirit Mortar Fireball The Log Inferno Dragon
Arrows Knight Mortar Fireball
Ice Spirit Arrows Mortar Fireball Archers Knight The Log
Arrows Mortar The Log Ice Spirit Archers Knight Fireball Inferno Dragon
Mortar Inferno Dragon
Archers Arrows Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball
Fireball Archers Arrows Knight Mortar The Log Inferno Dragon
Ice Spirit Knight The Log
Knight Fireball The Log
Knight Inferno Dragon
Arrows Fireball Ice Spirit Archers
Archers Knight Fireball
Knight Inferno Dragon
Ice Spirit Knight Mortar Fireball The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Arrows Fireball The Log
Knight Fireball
Archers Fireball
Ice Spirit Archers Knight Mortar Fireball The Log Inferno Dragon
Arrows Archers Fireball The Log Inferno Dragon
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar The Log
Arrows Mortar Fireball The Log
Arrows Fireball The Log
Arrows Knight Fireball The Log
Fireball Arrows Mortar The Log
Arrows Fireball Ice Spirit
Archers Arrows Mortar The Log
Arrows Fireball The Log Ice Spirit
Arrows Fireball The Log Mortar
Fireball
Arrows Knight Mortar Fireball The Log
Fireball Archers Arrows
Knight Mortar Fireball The Log
Arrows Mortar Fireball
Arrows Mortar Fireball The Log
Arrows Mortar Fireball The Log
Arrows Mortar Fireball The Log
Arrows Mortar Fireball
Archers Arrows Mortar Fireball The Log
Arrows Mortar Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Mortar Fireball The Log
Arrows The Log Ice Spirit Mortar Fireball
Inferno Dragon
Arrows Mortar Fireball The Log
Fireball Arrows Mortar The Log
Fireball Arrows Mortar The Log
Archers Arrows Fireball
Ice Spirit Fireball
Fireball
Arrows Mortar Fireball The Log
Ice Spirit Arrows Fireball
Arrows Fireball The Log
Ice Spirit Archers Fireball
Fireball Archers Arrows
Arrows The Log Fireball
Fireball Knight
Arrows The Log Mortar Fireball
Arrows Fireball
Ice Spirit Fireball The Log
Fireball
Mortar Fireball The Log
Inferno Dragon
Fireball Mortar

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