My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla Royal Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Guards Phoenix
Giant Snowball
Archers Guards
Zap
Archers Royal Giant Guards
Barbarian Barrel
Ice Spirit Archers Tesla Guards
The Log
Ice Spirit Archers Royal Giant Guards
Earthquake
Archers Tesla Guards
Arrows
Ice Spirit Archers Guards
Royal Delivery
Ice Spirit Archers Guards
Fireball
Archers Tesla
Poison
Archers Guards Phoenix
Lightning
Tesla Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Guards Tesla Fireball Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Arrows Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Archers Royal Giant Guards Phoenix
Archers
Ice Spirit Arrows Royal Giant
Arrows
Royal Giant Fireball Archers Phoenix
Tesla
Royal Giant
Ice Spirit Arrows Fireball Ice Spirit Archers Guards
Fireball
Arrows Royal Giant
Guards
Ice Spirit Royal Giant
Phoenix
Ice Spirit Arrows

Defense Synergies 0 12

Ice Spirit
Archers Tesla Fireball Guards Phoenix
Archers
Ice Spirit Tesla Guards
Arrows
Tesla Fireball Phoenix
Tesla
Ice Spirit Archers Arrows Fireball Guards
Royal Giant
Fireball
Ice Spirit Arrows Tesla
Guards
Ice Spirit Archers Tesla
Phoenix
Ice Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Ice Spirit Tesla Phoenix
Tesla Archers
Tesla Guards Phoenix
Arrows Fireball
Arrows Fireball Archers Tesla Guards
Tesla Ice Spirit Archers Arrows Fireball Phoenix
Arrows Tesla Fireball Phoenix
Tesla Phoenix
Guards Ice Spirit Archers Tesla Phoenix
Archers Guards Arrows Tesla Fireball
Arrows Tesla Archers Fireball Phoenix
Tesla Ice Spirit Fireball Guards
Fireball Ice Spirit Arrows Tesla Guards
Tesla Phoenix
Ice Spirit Tesla Fireball
Tesla Arrows Fireball
Ice Spirit Arrows Tesla Fireball Archers Guards
Arrows Ice Spirit Archers Tesla Fireball Guards
Tesla Phoenix
Archers Arrows Tesla Fireball Guards
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Tesla Fireball
Fireball Archers Arrows Tesla Phoenix
Guards Ice Spirit
Guards Tesla Fireball Phoenix
Tesla Guards Phoenix
Arrows Fireball Ice Spirit Archers Tesla
Guards Archers Tesla Fireball Phoenix
Tesla Phoenix
Ice Spirit Fireball Phoenix
Tesla Guards Phoenix
Tesla Guards Phoenix
Arrows Fireball Guards Phoenix
Tesla Fireball Guards
Archers Tesla Fireball
Tesla Guards Phoenix Ice Spirit Archers Fireball
Arrows Archers Tesla Fireball Phoenix
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows
Arrows Fireball Ice Spirit
Archers Arrows
Arrows Fireball Ice Spirit
Arrows Fireball
Fireball Guards
Arrows Fireball
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Spirit Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Ice Spirit Fireball Guards
Fireball
Arrows Fireball
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Archers Fireball Guards
Fireball Archers Arrows
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Ice Spirit Fireball Guards
Fireball
Fireball
Fireball

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