My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Lumberjack
Zap
Cannon Firecracker
Barbarian Barrel
Ice Spirit Cannon Firecracker Electro Wizard Lumberjack
The Log
Ice Spirit Cannon Firecracker Lumberjack
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker P.E.K.K.A Electro Wizard Lumberjack
Fireball
Cannon Firecracker Electro Wizard Lumberjack
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Firecracker Fireball Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Firecracker Lumberjack
Arrows
Fireball P.E.K.K.A Lumberjack
Cannon
Firecracker
Ice Spirit P.E.K.K.A Lumberjack
Fireball
Arrows Electro Wizard
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Firecracker Lumberjack
Electro Wizard
P.E.K.K.A Fireball Lumberjack
Lumberjack
Ice Spirit Arrows Firecracker P.E.K.K.A Electro Wizard

Defense Synergies 0 21

Ice Spirit
Cannon Firecracker Fireball P.E.K.K.A Electro Wizard Lumberjack
Arrows
Cannon Fireball P.E.K.K.A Lumberjack
Cannon
Ice Spirit Arrows Firecracker Fireball Electro Wizard Lumberjack
Firecracker
Ice Spirit Cannon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Ice Spirit Arrows Cannon Electro Wizard Lumberjack
P.E.K.K.A
Ice Spirit Arrows Firecracker Electro Wizard
Electro Wizard
Ice Spirit Cannon Firecracker Fireball P.E.K.K.A Lumberjack
Lumberjack
Ice Spirit Arrows Cannon Firecracker Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Electro Wizard
P.E.K.K.A Lumberjack Ice Spirit Cannon Firecracker Electro Wizard
Cannon P.E.K.K.A Lumberjack Electro Wizard
Cannon P.E.K.K.A Lumberjack Firecracker Electro Wizard
Arrows Firecracker Fireball P.E.K.K.A Lumberjack
Arrows Fireball Cannon Firecracker Electro Wizard Lumberjack
Electro Wizard Ice Spirit Arrows Cannon Firecracker Fireball
Arrows Cannon Fireball P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Lumberjack
Ice Spirit Cannon Firecracker Electro Wizard Lumberjack
Electro Wizard Arrows Cannon Firecracker Fireball Lumberjack
Arrows Firecracker Fireball Electro Wizard
Cannon P.E.K.K.A Lumberjack Ice Spirit Fireball Electro Wizard
Fireball Ice Spirit Arrows Cannon Firecracker P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Cannon Electro Wizard Lumberjack
Ice Spirit Cannon Fireball P.E.K.K.A Electro Wizard Lumberjack
Arrows Cannon Firecracker Fireball P.E.K.K.A Electro Wizard Lumberjack
Ice Spirit Arrows Cannon Fireball Firecracker Electro Wizard Lumberjack
Arrows Ice Spirit Cannon Firecracker Fireball Electro Wizard Lumberjack
P.E.K.K.A Cannon Electro Wizard Lumberjack
Arrows Cannon Firecracker Fireball P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Firecracker Lumberjack
P.E.K.K.A Lumberjack Ice Spirit Electro Wizard
P.E.K.K.A Lumberjack Fireball Electro Wizard
P.E.K.K.A Cannon Lumberjack
Arrows Firecracker Fireball Ice Spirit Electro Wizard
P.E.K.K.A Fireball Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Ice Spirit Firecracker Fireball
P.E.K.K.A Cannon
P.E.K.K.A Lumberjack
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Cannon Fireball Lumberjack
Cannon Firecracker Fireball
Electro Wizard Ice Spirit Firecracker Fireball P.E.K.K.A Lumberjack
Arrows Cannon Firecracker Fireball P.E.K.K.A Electro Wizard
Arrows Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Wizard
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Spirit
Arrows Firecracker
Arrows Fireball Ice Spirit Firecracker
Arrows Fireball Firecracker
Fireball Electro Wizard Lumberjack
Firecracker Arrows Fireball Electro Wizard
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Electro Wizard
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Ice Spirit Fireball
Arrows Firecracker Fireball Electro Wizard
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Wizard
Electro Wizard Ice Spirit Firecracker Fireball
Fireball
Arrows Fireball
Ice Spirit Arrows Firecracker Fireball Electro Wizard
P.E.K.K.A
Arrows Firecracker Fireball
Electro Wizard Ice Spirit Fireball
Fireball Arrows Firecracker Electro Wizard
Arrows Fireball
Fireball Firecracker Electro Wizard Lumberjack
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A
Ice Spirit Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
P.E.K.K.A
Fireball Firecracker

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