My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Barbarians Goblin Curse
Zap
Firecracker Goblin Curse
Barbarian Barrel
Ice Spirit Firecracker Barbarians Wizard Goblin Curse Electro Wizard
The Log
Ice Spirit Firecracker Barbarians Goblin Curse
Earthquake
Firecracker Barbarians
Arrows
Ice Spirit Firecracker Goblin Curse
Royal Delivery
Ice Spirit Firecracker Barbarians Wizard Electro Wizard
Fireball
Firecracker Barbarians Wizard Electro Wizard
Poison
Firecracker Barbarians Wizard Goblin Curse Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Goblin Curse Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Curse Arrows Firecracker Electro Wizard Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblin Curse Arrows Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Barbarians Goblin Curse Mega Knight
Arrows
Goblin Curse Mega Knight
Firecracker
Ice Spirit Mega Knight
Barbarians
Ice Spirit
Wizard
Mega Knight
Goblin Curse
Arrows Ice Spirit
Electro Wizard
Mega Knight
Mega Knight
Ice Spirit Arrows Firecracker Wizard Electro Wizard

Defense Synergies 1 11

Ice Spirit
Firecracker Barbarians Wizard Electro Wizard Mega Knight
Arrows
Mega Knight Barbarians
Firecracker
Ice Spirit Electro Wizard Mega Knight
Barbarians
Ice Spirit Arrows
Wizard
Ice Spirit Electro Wizard Mega Knight
Goblin Curse
Electro Wizard
Ice Spirit Firecracker Wizard Mega Knight
Mega Knight
Arrows Ice Spirit Firecracker Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Barbarians Ice Spirit Firecracker Goblin Curse Electro Wizard Mega Knight
Barbarians Mega Knight Goblin Curse Electro Wizard
Barbarians Firecracker Goblin Curse Electro Wizard Mega Knight
Arrows Firecracker Barbarians Mega Knight
Arrows Firecracker Electro Wizard Mega Knight
Electro Wizard Ice Spirit Arrows Firecracker Wizard Goblin Curse
Arrows Barbarians Electro Wizard Mega Knight
Barbarians Goblin Curse
Ice Spirit Firecracker Barbarians Electro Wizard Mega Knight
Barbarians Goblin Curse Electro Wizard Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Goblin Curse Electro Wizard
Barbarians Mega Knight Ice Spirit Wizard Goblin Curse Electro Wizard
Wizard Mega Knight Ice Spirit Arrows Firecracker Barbarians Goblin Curse Electro Wizard
Barbarians Goblin Curse Electro Wizard Mega Knight
Barbarians Ice Spirit Goblin Curse Electro Wizard Mega Knight
Barbarians Wizard Mega Knight Arrows Firecracker Electro Wizard
Ice Spirit Arrows Mega Knight Firecracker Barbarians Wizard Electro Wizard
Arrows Wizard Ice Spirit Firecracker Barbarians Goblin Curse Electro Wizard Mega Knight
Barbarians Goblin Curse Electro Wizard
Wizard Mega Knight Arrows Firecracker Barbarians Goblin Curse Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Electro Wizard
Electro Wizard Arrows Firecracker Wizard Mega Knight
Barbarians Mega Knight Ice Spirit Electro Wizard
Mega Knight Barbarians Electro Wizard
Barbarians Goblin Curse Mega Knight
Arrows Firecracker Wizard Ice Spirit Goblin Curse Electro Wizard
Barbarians Electro Wizard
Mega Knight Barbarians Goblin Curse
Electro Wizard Mega Knight Ice Spirit Firecracker Barbarians
Barbarians Goblin Curse
Mega Knight Barbarians
Mega Knight Arrows Barbarians Electro Wizard
Barbarians Mega Knight Wizard Goblin Curse
Wizard Firecracker Barbarians Goblin Curse Mega Knight
Barbarians Electro Wizard Ice Spirit Firecracker
Arrows Mega Knight Firecracker Barbarians Wizard Goblin Curse Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Goblin Curse Electro Wizard
Arrows
Arrows Firecracker Barbarians
Wizard Arrows Firecracker Goblin Curse Mega Knight
Arrows Firecracker Wizard Ice Spirit Goblin Curse
Arrows Firecracker Wizard
Arrows Ice Spirit Firecracker Wizard Goblin Curse
Arrows Firecracker Wizard
Electro Wizard
Firecracker Arrows Wizard Electro Wizard
Arrows Firecracker Wizard Goblin Curse
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Electro Wizard Mega Knight
Arrows Firecracker Wizard Goblin Curse Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarians
Arrows Firecracker Goblin Curse Ice Spirit Wizard Mega Knight
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard Mega Knight
Arrows Firecracker Goblin Curse
Arrows Firecracker Wizard Goblin Curse Electro Wizard
Electro Wizard Ice Spirit Firecracker Wizard
Arrows Wizard Mega Knight
Ice Spirit Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Wizard Goblin Curse
Electro Wizard Ice Spirit Barbarians
Arrows Firecracker Wizard Goblin Curse Electro Wizard
Arrows
Firecracker Wizard Electro Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Ice Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Wizard Mega Knight

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