My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Ice Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Little Prince
Zap
Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Ice Spirit Firecracker Tesla Goblin Barrel Little Prince
The Log
Ice Spirit Firecracker Goblin Barrel Little Prince
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Ice Spirit Firecracker Goblin Barrel Little Prince
Royal Delivery
Ice Spirit Firecracker Goblin Barrel Little Prince
Fireball
Firecracker Tesla Goblin Barrel Little Prince
Poison
Firecracker Little Prince
Lightning
Tesla Ice Golem Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Ice Golem Arrows Firecracker Goblin Barrel Little Prince Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Ice Golem Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Firecracker
Arrows
Mirror Goblin Barrel
Firecracker
Ice Spirit Ice Golem Mirror Goblin Barrel
Tesla
Ice Golem
Goblin Barrel Firecracker
Mirror
Arrows Goblin Barrel Firecracker
Goblin Barrel
Ice Spirit Ice Golem Mirror Arrows Firecracker
Little Prince

Defense Synergies 4 11

Ice Spirit
Firecracker Tesla Ice Golem Little Prince
Arrows
Mirror Tesla Ice Golem Little Prince
Firecracker
Ice Golem Ice Spirit Tesla Mirror
Tesla
Ice Golem Mirror Ice Spirit Arrows Firecracker Little Prince
Ice Golem
Firecracker Tesla Ice Spirit Arrows Little Prince
Mirror
Arrows Tesla Firecracker
Goblin Barrel
Little Prince
Ice Spirit Arrows Tesla Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem
Ice Spirit Firecracker Tesla
Tesla
Tesla Firecracker
Arrows Firecracker
Arrows Firecracker Tesla
Tesla Ice Spirit Arrows Firecracker Little Prince
Arrows Tesla Ice Golem
Tesla
Ice Spirit Firecracker Tesla Ice Golem Little Prince
Arrows Firecracker Tesla Ice Golem
Arrows Tesla Firecracker
Tesla Ice Spirit
Ice Spirit Arrows Firecracker Tesla
Tesla
Ice Spirit Tesla
Tesla Arrows Firecracker
Ice Spirit Arrows Tesla Firecracker Little Prince
Arrows Ice Spirit Firecracker Tesla Ice Golem Little Prince
Tesla
Arrows Firecracker Tesla Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem
Arrows Firecracker Tesla Ice Golem
Ice Spirit Ice Golem
Tesla Ice Golem
Tesla
Arrows Firecracker Ice Spirit Tesla Ice Golem
Tesla Ice Golem
Tesla
Ice Spirit Firecracker Ice Golem
Tesla
Tesla
Arrows
Tesla Ice Golem
Firecracker Tesla
Tesla Ice Spirit Firecracker Ice Golem Little Prince
Arrows Firecracker Tesla Ice Golem
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Spirit Ice Golem
Arrows Firecracker
Arrows Ice Spirit Firecracker Ice Golem
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Little Prince
Arrows
Arrows
Arrows Firecracker Ice Golem Ice Spirit Little Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Ice Golem Little Prince
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker Ice Golem
Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker Little Prince
Firecracker

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