My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Mega Minion Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Cannon Mega Minion Miner
Zap
Cannon
Barbarian Barrel
Ice Spirit Knight Cannon Royal Ghost
The Log
Ice Spirit Cannon
Earthquake
Cannon
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Mega Minion Miner Royal Ghost
Fireball
Cannon Mega Minion
Poison
Cannon Mega Minion
Lightning
Knight Cannon Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mega Minion Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Cannon Mega Minion Miner Royal Ghost Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Cannon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Mega Minion Miner Royal Ghost
Arrows
Fireball Knight Mega Minion Miner
Knight
Ice Spirit Mega Minion Arrows Fireball Miner
Cannon
Mega Minion
Knight Ice Spirit Arrows Fireball Miner
Fireball
Arrows Knight Mega Minion Miner
Miner
Ice Spirit Arrows Knight Mega Minion Fireball Royal Ghost
Royal Ghost
Ice Spirit Miner

Defense Synergies 2 16

Ice Spirit
Knight Cannon Mega Minion Fireball Miner Royal Ghost
Arrows
Knight Cannon Mega Minion Fireball
Knight
Cannon Mega Minion Ice Spirit Arrows Fireball
Cannon
Knight Ice Spirit Arrows Mega Minion Fireball Royal Ghost
Mega Minion
Knight Ice Spirit Arrows Cannon Miner
Fireball
Ice Spirit Arrows Knight Cannon Miner
Miner
Ice Spirit Mega Minion Fireball
Royal Ghost
Ice Spirit Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Mega Minion Fireball
Ice Spirit Knight Cannon Mega Minion
Cannon Knight Mega Minion
Cannon Knight Mega Minion
Arrows Fireball
Arrows Fireball Cannon Mega Minion Royal Ghost
Mega Minion Ice Spirit Arrows Cannon Fireball
Arrows Cannon Fireball
Cannon
Knight Ice Spirit Cannon Miner Royal Ghost
Arrows Knight Cannon Mega Minion Fireball Royal Ghost
Arrows Mega Minion Fireball
Cannon Ice Spirit Knight Fireball
Fireball Ice Spirit Arrows Cannon Mega Minion Royal Ghost
Knight Cannon
Ice Spirit Cannon Fireball
Arrows Knight Cannon Fireball
Ice Spirit Arrows Cannon Fireball Knight Mega Minion Royal Ghost
Arrows Ice Spirit Knight Cannon Mega Minion Fireball Royal Ghost
Cannon
Royal Ghost Arrows Knight Cannon Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Royal Ghost
Fireball Arrows Knight Mega Minion Miner Royal Ghost
Ice Spirit Knight
Knight Fireball
Knight Cannon
Arrows Fireball Ice Spirit
Knight Mega Minion Fireball
Knight
Ice Spirit Knight Mega Minion Fireball
Cannon Mega Minion
Knight Mega Minion
Arrows Fireball
Knight Cannon Fireball
Cannon Fireball
Ice Spirit Knight Mega Minion Fireball
Arrows Cannon Mega Minion Fireball Royal Ghost
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Royal Ghost
Arrows Fireball Miner Royal Ghost
Arrows Fireball Miner
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Ice Spirit Mega Minion
Arrows
Arrows Fireball Ice Spirit
Arrows Fireball Miner
Fireball
Miner Arrows Knight Fireball
Fireball Arrows
Knight Fireball Miner
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Mega Minion Fireball
Arrows Fireball Miner
Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Spirit Fireball
Mega Minion
Arrows Fireball Miner Royal Ghost
Fireball Arrows Miner
Fireball Miner Arrows
Arrows Fireball
Ice Spirit Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball Miner
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Fireball
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Miner Knight Mega Minion
Arrows Fireball
Arrows Fireball
Mega Minion
Ice Spirit Fireball
Fireball
Fireball Miner Royal Ghost
Fireball

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