My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Royal Giant Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Phoenix
Giant Snowball
Zap
Firecracker Royal Giant
Barbarian Barrel
Ice Spirit Knight Firecracker Wizard
The Log
Ice Spirit Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Wizard
Fireball
Firecracker Wizard
Poison
Firecracker Wizard Phoenix
Lightning
Knight Wizard Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Firecracker Void Phoenix Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Firecracker Royal Giant Phoenix
Arrows
Royal Giant Void Knight Phoenix
Knight
Ice Spirit Firecracker Arrows Wizard
Firecracker
Knight Royal Giant Ice Spirit
Royal Giant
Ice Spirit Arrows Firecracker Ice Spirit Wizard Void
Wizard
Knight Royal Giant
Void
Arrows Royal Giant
Phoenix
Ice Spirit Arrows

Defense Synergies 1 9

Ice Spirit
Knight Firecracker Wizard Phoenix
Arrows
Knight Void Phoenix
Knight
Firecracker Ice Spirit Arrows Wizard Phoenix
Firecracker
Knight Ice Spirit
Royal Giant
Wizard
Ice Spirit Knight
Void
Arrows
Phoenix
Ice Spirit Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Void
Ice Spirit Knight Firecracker Phoenix
Knight Void
Knight Firecracker Phoenix
Arrows Firecracker
Arrows Firecracker
Ice Spirit Arrows Firecracker Wizard Void Phoenix
Arrows Void Phoenix
Phoenix
Knight Ice Spirit Firecracker Phoenix
Arrows Knight Firecracker Wizard
Arrows Firecracker Wizard Phoenix
Ice Spirit Knight Wizard
Wizard Ice Spirit Arrows Firecracker
Knight Phoenix
Ice Spirit
Wizard Arrows Knight Firecracker
Ice Spirit Arrows Knight Firecracker Wizard
Arrows Wizard Ice Spirit Knight Firecracker
Phoenix
Wizard Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void
Void Arrows Knight Firecracker Wizard Phoenix
Ice Spirit Knight
Knight Phoenix
Knight Phoenix
Arrows Firecracker Wizard Ice Spirit
Knight Void Phoenix
Knight Phoenix
Void Ice Spirit Knight Firecracker Phoenix
Phoenix
Knight Phoenix
Arrows Void Phoenix
Knight Wizard
Wizard Firecracker
Phoenix Ice Spirit Knight Firecracker
Arrows Firecracker Wizard Phoenix
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Knight Firecracker Void
Wizard Arrows Firecracker
Arrows Firecracker Wizard Ice Spirit
Arrows Firecracker Wizard
Arrows Ice Spirit Firecracker Wizard
Arrows Void Firecracker Wizard
Void
Firecracker Void Arrows Knight Wizard
Void Arrows Firecracker Wizard
Knight Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Void Arrows Firecracker Wizard
Arrows Firecracker Wizard
Void
Arrows Wizard Void
Void
Arrows Void
Arrows Firecracker Ice Spirit Wizard
Arrows Firecracker Void Wizard
Void Arrows Wizard
Void Arrows Firecracker
Arrows Firecracker Wizard
Ice Spirit Firecracker Wizard Void
Void
Void Arrows Wizard
Void Ice Spirit Arrows Firecracker
Arrows Firecracker Wizard
Ice Spirit Void
Arrows Firecracker Wizard
Arrows
Void Knight Firecracker Wizard
Arrows Firecracker Wizard
Void Arrows
Firecracker
Ice Spirit Firecracker
Firecracker Void
Void Firecracker

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