My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Valkyrie Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Inferno Dragon
Giant Snowball
Minions Wall Breakers Inferno Dragon
Zap
Minions Wall Breakers Inferno Dragon
Barbarian Barrel
Ice Spirit Knight Valkyrie Wall Breakers
The Log
Ice Spirit Wall Breakers
Earthquake
Arrows
Ice Spirit Minions Wall Breakers
Royal Delivery
Ice Spirit Knight Minions Valkyrie Wall Breakers Inferno Dragon
Fireball
Minions Wall Breakers Inferno Dragon
Poison
Minions
Lightning
Knight Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Arrows Knight Minions Valkyrie Inferno Dragon Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Wall Breakers Arrows Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Minions Valkyrie Wall Breakers Inferno Dragon
Arrows
Knight Wall Breakers
Knight
Ice Spirit Minions Wall Breakers Arrows
Minions
Ice Spirit Knight Valkyrie Wall Breakers Inferno Dragon
Valkyrie
Ice Spirit Wall Breakers Minions
Wall Breakers
Knight Valkyrie Ice Spirit Arrows Minions
Inferno Dragon
Ice Spirit Minions
Golden Knight

Defense Synergies 2 9

Ice Spirit
Knight Minions Valkyrie Inferno Dragon Golden Knight
Arrows
Knight Valkyrie Golden Knight
Knight
Minions Ice Spirit Arrows
Minions
Knight Valkyrie Ice Spirit Golden Knight
Valkyrie
Minions Ice Spirit Arrows
Wall Breakers
Inferno Dragon
Ice Spirit
Golden Knight
Ice Spirit Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Golden Knight
Inferno Dragon Ice Spirit Knight Minions Valkyrie
Knight Minions Valkyrie Inferno Dragon
Inferno Dragon Knight Minions Valkyrie
Arrows Valkyrie
Arrows Minions Valkyrie
Minions Inferno Dragon Ice Spirit Arrows
Arrows Valkyrie Golden Knight
Inferno Dragon Minions
Knight Ice Spirit Valkyrie
Minions Valkyrie Arrows Knight
Arrows Minions Inferno Dragon
Ice Spirit Knight Minions Valkyrie
Valkyrie Ice Spirit Arrows Minions Golden Knight
Inferno Dragon Knight
Ice Spirit Inferno Dragon
Arrows Knight Minions Valkyrie
Ice Spirit Arrows Valkyrie Knight Minions Golden Knight
Arrows Valkyrie Ice Spirit Knight Minions Inferno Dragon
Inferno Dragon
Valkyrie Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Arrows Knight Valkyrie Inferno Dragon
Ice Spirit Knight Minions Valkyrie Golden Knight
Valkyrie Knight
Knight Valkyrie Inferno Dragon
Arrows Ice Spirit Minions
Knight Minions Valkyrie
Knight Valkyrie Inferno Dragon
Ice Spirit Knight Minions Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Minions Valkyrie Golden Knight
Arrows Valkyrie
Knight Valkyrie Golden Knight
Valkyrie
Ice Spirit Knight Minions Valkyrie Inferno Dragon Golden Knight
Arrows Minions Valkyrie Inferno Dragon Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Golden Knight
Arrows Golden Knight
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Ice Spirit Minions
Arrows
Arrows Ice Spirit
Arrows Golden Knight
Minions
Arrows Knight Valkyrie Golden Knight
Arrows
Knight Golden Knight
Arrows Minions
Arrows
Arrows Golden Knight
Arrows
Arrows
Minions
Arrows
Arrows Valkyrie Golden Knight
Minions
Arrows
Arrows
Arrows Ice Spirit Valkyrie
Inferno Dragon
Arrows Golden Knight
Arrows Golden Knight
Arrows Golden Knight
Arrows
Ice Spirit Minions
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Minions
Arrows
Arrows
Knight Valkyrie
Arrows
Arrows
Ice Spirit Minions Golden Knight
Golden Knight
Inferno Dragon

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