My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Flying Machine Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Royal Recruits Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards
Giant Snowball
Royal Recruits Flying Machine Guards
Zap
Mortar Flying Machine Guards
Barbarian Barrel
Ice Spirit Mortar Royal Recruits Guards Ice Wizard
The Log
Ice Spirit Royal Recruits Guards
Earthquake
Mortar Guards
Arrows
Ice Spirit Royal Recruits Flying Machine Guards
Royal Delivery
Ice Spirit Royal Recruits Flying Machine Guards Ice Wizard
Fireball
Mortar Flying Machine Ice Wizard
Poison
Mortar Royal Recruits Flying Machine Guards Ice Wizard
Lightning
Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Recruits Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Guards Ice Wizard Mortar Flying Machine Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mortar Royal Recruits Guards
Arrows
Mortar
Mortar
Ice Spirit Arrows Flying Machine The Log
Royal Recruits
Ice Spirit Flying Machine
Flying Machine
Mortar Royal Recruits
Guards
Ice Spirit The Log
The Log
Mortar Guards
Ice Wizard

Defense Synergies 0 20

Ice Spirit
Mortar Royal Recruits Flying Machine Guards The Log Ice Wizard
Arrows
Mortar Ice Wizard
Mortar
Ice Spirit Arrows Flying Machine Guards The Log Ice Wizard
Royal Recruits
Ice Spirit The Log Ice Wizard
Flying Machine
Ice Spirit Mortar Guards The Log Ice Wizard
Guards
Ice Spirit Mortar Flying Machine The Log Ice Wizard
The Log
Ice Spirit Mortar Royal Recruits Flying Machine Guards Ice Wizard
Ice Wizard
Ice Spirit Arrows Mortar Royal Recruits Flying Machine Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Flying Machine The Log
Ice Spirit Mortar Royal Recruits Flying Machine The Log Ice Wizard
Mortar Royal Recruits Ice Wizard
Royal Recruits Mortar Guards Ice Wizard
Arrows Royal Recruits The Log
Arrows The Log Flying Machine Guards Ice Wizard
Ice Spirit Arrows Mortar Flying Machine Ice Wizard
Arrows Royal Recruits Flying Machine The Log
Mortar Royal Recruits Ice Wizard
Guards Ice Spirit Royal Recruits Ice Wizard
Guards Ice Wizard Arrows Royal Recruits Flying Machine The Log
Arrows Flying Machine Ice Wizard
Mortar Royal Recruits Ice Spirit Flying Machine Guards The Log Ice Wizard
Ice Spirit Arrows Mortar Royal Recruits Guards The Log
Royal Recruits Mortar
Ice Spirit Mortar Royal Recruits The Log
Arrows Mortar Royal Recruits
Ice Spirit Arrows Mortar Royal Recruits Flying Machine Guards The Log Ice Wizard
Arrows Mortar The Log Ice Spirit Royal Recruits Flying Machine Guards Ice Wizard
Mortar Royal Recruits
Royal Recruits Arrows Flying Machine Guards The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards
Arrows Mortar Flying Machine The Log
Royal Recruits Guards Ice Spirit The Log
Royal Recruits Guards The Log
Royal Recruits Guards
Arrows Ice Spirit Flying Machine Ice Wizard
Royal Recruits Guards Flying Machine Ice Wizard
Royal Recruits
Royal Recruits Ice Spirit Mortar Flying Machine The Log
Royal Recruits Guards
Royal Recruits Flying Machine Guards
Royal Recruits Arrows Guards The Log
Royal Recruits Guards
Royal Recruits Flying Machine
Royal Recruits Guards Ice Spirit Mortar Flying Machine The Log
Arrows Royal Recruits Flying Machine The Log Ice Wizard
Arrows Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Recruits Flying Machine Guards The Log
Arrows Mortar Flying Machine The Log Ice Wizard
Arrows Flying Machine The Log
Arrows Royal Recruits Flying Machine Guards The Log
Arrows Mortar The Log
Arrows Ice Spirit Flying Machine Ice Wizard
Arrows Mortar Flying Machine The Log
Arrows The Log Ice Spirit Flying Machine Ice Wizard
Arrows The Log Mortar Flying Machine
Guards
Arrows Mortar Royal Recruits Flying Machine The Log
Arrows Flying Machine
Flying Machine Mortar The Log
Arrows Mortar Flying Machine
Arrows Mortar Flying Machine The Log
Arrows Mortar Flying Machine The Log
Arrows Mortar Royal Recruits Flying Machine The Log
Arrows Mortar
Arrows Mortar Flying Machine The Log
Arrows Mortar Flying Machine The Log
The Log
Arrows
The Log
Arrows Mortar Royal Recruits Flying Machine The Log
Arrows The Log Ice Spirit Mortar Ice Wizard
Arrows Mortar The Log Flying Machine Ice Wizard
Arrows Mortar Flying Machine The Log
Arrows Mortar The Log
Arrows Flying Machine Ice Wizard
Ice Spirit Flying Machine Guards
Arrows Mortar The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Royal Recruits Flying Machine Guards
Arrows Flying Machine Ice Wizard
Arrows The Log
Flying Machine
Arrows The Log Mortar Flying Machine
Arrows
Royal Recruits Flying Machine
Ice Spirit Royal Recruits Flying Machine Guards The Log
Flying Machine
Mortar Royal Recruits Flying Machine The Log
Mortar

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