My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Goblin Hut Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Mini P.E.K.K.A Battle Ram Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Dark Prince
Giant Snowball
Barbarians Battle Ram Goblin Hut Guards Baby Dragon
Zap
Battle Ram Goblin Hut Guards Dark Prince
Barbarian Barrel
Ice Spirit Barbarians Battle Ram Goblin Hut Guards Dark Prince
The Log
Ice Spirit Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut Guards Dark Prince
Earthquake
Barbarians Goblin Hut Guards
Arrows
Ice Spirit Goblin Hut Guards
Royal Delivery
Ice Spirit Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut Guards Baby Dragon Dark Prince
Fireball
Barbarians Battle Ram Goblin Hut Baby Dragon
Poison
Barbarians Goblin Hut Guards
Lightning
Mini P.E.K.K.A Battle Ram Goblin Hut Baby Dragon Dark Prince
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Battle Ram Guards Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Guards Mini P.E.K.K.A Battle Ram Baby Dragon Dark Prince Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Guards Mini P.E.K.K.A Battle Ram

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Barbarians Mini P.E.K.K.A Goblin Hut Guards Baby Dragon Dark Prince
Barbarians
Ice Spirit
Mini P.E.K.K.A
Ice Spirit Goblin Hut Baby Dragon Dark Prince
Battle Ram
Ice Spirit Goblin Hut Baby Dragon
Goblin Hut
Ice Spirit Mini P.E.K.K.A Battle Ram Baby Dragon Dark Prince
Guards
Ice Spirit
Baby Dragon
Ice Spirit Mini P.E.K.K.A Battle Ram Goblin Hut Dark Prince
Dark Prince
Ice Spirit Mini P.E.K.K.A Goblin Hut Baby Dragon

Defense Synergies 1 12

Ice Spirit
Mini P.E.K.K.A Barbarians Goblin Hut Guards Baby Dragon Dark Prince
Barbarians
Ice Spirit
Mini P.E.K.K.A
Ice Spirit Goblin Hut Guards Baby Dragon
Battle Ram
Goblin Hut
Ice Spirit Mini P.E.K.K.A Baby Dragon Dark Prince
Guards
Ice Spirit Mini P.E.K.K.A Baby Dragon
Baby Dragon
Ice Spirit Mini P.E.K.K.A Goblin Hut Guards Dark Prince
Dark Prince
Ice Spirit Goblin Hut Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon
Barbarians Mini P.E.K.K.A Ice Spirit Goblin Hut Dark Prince
Barbarians Mini P.E.K.K.A Goblin Hut Dark Prince
Barbarians Mini P.E.K.K.A Goblin Hut Guards Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince
Guards Baby Dragon Dark Prince
Ice Spirit Goblin Hut Baby Dragon
Barbarians Baby Dragon
Barbarians Mini P.E.K.K.A Goblin Hut
Guards Ice Spirit Barbarians Mini P.E.K.K.A Dark Prince
Barbarians Guards Goblin Hut Baby Dragon Dark Prince
Goblin Hut Baby Dragon
Barbarians Mini P.E.K.K.A Goblin Hut Ice Spirit Guards Dark Prince
Ice Spirit Barbarians Mini P.E.K.K.A Goblin Hut Guards Baby Dragon Dark Prince
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Ice Spirit Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Dark Prince
Ice Spirit Barbarians Goblin Hut Guards Baby Dragon Dark Prince
Baby Dragon Ice Spirit Barbarians Goblin Hut Guards Dark Prince
Barbarians Mini P.E.K.K.A Goblin Hut
Dark Prince Barbarians Mini P.E.K.K.A Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Goblin Hut Dark Prince
Mini P.E.K.K.A Baby Dragon
Barbarians Guards Ice Spirit Mini P.E.K.K.A Goblin Hut Dark Prince
Mini P.E.K.K.A Guards Dark Prince Barbarians
Barbarians Mini P.E.K.K.A Goblin Hut Guards Dark Prince
Ice Spirit Goblin Hut Baby Dragon
Mini P.E.K.K.A Guards Dark Prince Barbarians Goblin Hut
Mini P.E.K.K.A Barbarians Dark Prince
Ice Spirit Barbarians Mini P.E.K.K.A Goblin Hut Baby Dragon Dark Prince
Barbarians Goblin Hut Guards
Barbarians Mini P.E.K.K.A Goblin Hut Guards Dark Prince
Barbarians Guards Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince Guards
Barbarians Baby Dragon
Barbarians Goblin Hut Guards Ice Spirit Mini P.E.K.K.A Baby Dragon Dark Prince
Barbarians Mini P.E.K.K.A Goblin Hut Baby Dragon Dark Prince
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Barbarians Guards Dark Prince
Baby Dragon Dark Prince
Ice Spirit Baby Dragon
Baby Dragon
Ice Spirit Baby Dragon
Mini P.E.K.K.A Guards
Dark Prince
Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Barbarians Baby Dragon
Ice Spirit Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Ice Spirit Goblin Hut Guards
Mini P.E.K.K.A
Ice Spirit
Ice Spirit Barbarians Goblin Hut Guards Dark Prince
Baby Dragon
Mini P.E.K.K.A Baby Dragon Dark Prince
Baby Dragon
Dark Prince
Ice Spirit Guards Baby Dragon
Baby Dragon Dark Prince

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