My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bats Cannon Goblin Gang Hog Rider Goblin Barrel
Zap
Bats Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Goblin Barrel Electro Wizard
The Log
Ice Spirit Cannon Goblin Gang Hog Rider Goblin Barrel
Earthquake
Cannon Goblin Gang Hog Rider Goblin Barrel
Arrows
Ice Spirit Bats Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Bats Goblin Gang Hog Rider Goblin Barrel Electro Wizard
Fireball
Cannon Goblin Gang Hog Rider Goblin Barrel Electro Wizard
Poison
Bats Cannon Goblin Gang Electro Wizard
Lightning
Cannon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Cannon Goblin Gang Goblin Barrel Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Cannon

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblin Barrel Bats
Bats
Hog Rider Ice Spirit Goblin Barrel
Cannon
Goblin Gang
Hog Rider Goblin Barrel
Hog Rider
Ice Spirit Bats Goblin Gang The Log Goblin Barrel Electro Wizard
Goblin Barrel
Ice Spirit Goblin Gang Bats Hog Rider
The Log
Hog Rider
Electro Wizard
Hog Rider

Defense Synergies 2 12

Ice Spirit
Goblin Gang Bats Cannon The Log Electro Wizard
Bats
Ice Spirit Cannon The Log Electro Wizard
Cannon
The Log Ice Spirit Bats Goblin Gang Electro Wizard
Goblin Gang
Ice Spirit Cannon The Log Electro Wizard
Hog Rider
Goblin Barrel
The Log
Cannon Ice Spirit Bats Goblin Gang Electro Wizard
Electro Wizard
Ice Spirit Bats Cannon Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Electro Wizard
Ice Spirit Bats Cannon Goblin Gang The Log Electro Wizard
Cannon Goblin Gang Bats Electro Wizard
Cannon Bats Goblin Gang Electro Wizard
The Log
Goblin Gang The Log Bats Cannon Electro Wizard
Bats Electro Wizard Ice Spirit Cannon Goblin Gang
Cannon The Log Electro Wizard
Cannon Goblin Gang
Goblin Gang Ice Spirit Cannon Electro Wizard
Bats Goblin Gang Electro Wizard Cannon The Log
Bats Goblin Gang Electro Wizard
Cannon Ice Spirit Bats Goblin Gang The Log Electro Wizard
Ice Spirit Bats Cannon Goblin Gang The Log Electro Wizard
Cannon Goblin Gang Electro Wizard
Ice Spirit Cannon Goblin Gang The Log Electro Wizard
Bats Cannon Goblin Gang Electro Wizard
Ice Spirit Cannon Bats Goblin Gang The Log Electro Wizard
The Log Ice Spirit Bats Cannon Electro Wizard
Cannon Electro Wizard
Goblin Gang Bats Cannon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Electro Wizard Goblin Gang The Log
Goblin Gang Ice Spirit Bats The Log Electro Wizard
Goblin Gang Bats The Log Electro Wizard
Cannon Goblin Gang
Ice Spirit Bats Goblin Gang Electro Wizard
Goblin Gang Bats Electro Wizard
Electro Wizard Ice Spirit Bats The Log
Cannon Goblin Gang
Bats
The Log Electro Wizard
Cannon Goblin Gang
Cannon
Goblin Gang Electro Wizard Ice Spirit Bats The Log
Bats Cannon The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log
Ice Spirit Bats
The Log
The Log Ice Spirit
The Log
Bats Goblin Gang Electro Wizard
The Log Electro Wizard
The Log
The Log
The Log
The Log
Bats
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log Ice Spirit
The Log Electro Wizard
The Log
The Log
Bats Electro Wizard
Electro Wizard Ice Spirit Bats
The Log
Ice Spirit Electro Wizard
The Log
Electro Wizard Ice Spirit Bats Goblin Gang
Electro Wizard
The Log
Goblin Gang Electro Wizard
The Log
Ice Spirit Bats Goblin Gang The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

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