My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats P.E.K.K.A Golem Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Princess
Zap
Bats Princess
Barbarian Barrel
Ice Spirit Princess Electro Wizard
The Log
Ice Spirit Princess
Earthquake
Arrows
Ice Spirit Bats Princess
Royal Delivery
Ice Spirit Bats P.E.K.K.A Princess Electro Wizard
Fireball
Princess Electro Wizard
Poison
Bats Princess Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Princess Fireball Electro Wizard P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Princess

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Golem Princess
Bats
Ice Spirit P.E.K.K.A Golem
Fireball
Golem The Log Princess Electro Wizard
P.E.K.K.A
Ice Spirit Electro Wizard Bats The Log Princess
Golem
Fireball Ice Spirit Bats The Log Electro Wizard
The Log
Fireball P.E.K.K.A Golem Princess
Princess
Ice Spirit Fireball P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A Fireball Golem

Defense Synergies 2 15

Ice Spirit
Bats Fireball P.E.K.K.A The Log Princess Electro Wizard
Bats
Ice Spirit P.E.K.K.A The Log Electro Wizard
Fireball
The Log Ice Spirit Princess Electro Wizard
P.E.K.K.A
The Log Ice Spirit Bats Princess Electro Wizard
Golem
The Log
Fireball P.E.K.K.A Ice Spirit Bats Princess Electro Wizard
Princess
Ice Spirit Fireball P.E.K.K.A The Log
Electro Wizard
Ice Spirit Bats Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
P.E.K.K.A Ice Spirit Bats The Log Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Electro Wizard
Fireball P.E.K.K.A The Log Princess
Fireball The Log Bats Electro Wizard
Bats Electro Wizard Ice Spirit Fireball Princess
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Princess
Ice Spirit Electro Wizard
Bats Electro Wizard Fireball The Log Princess
Bats Fireball Princess Electro Wizard
P.E.K.K.A Ice Spirit Bats Fireball The Log Electro Wizard
Fireball Ice Spirit Bats P.E.K.K.A The Log Princess Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit Fireball P.E.K.K.A The Log Electro Wizard
Bats Fireball P.E.K.K.A Electro Wizard
Ice Spirit Fireball Bats The Log Electro Wizard
The Log Ice Spirit Bats Fireball Princess Electro Wizard
P.E.K.K.A Electro Wizard
Bats Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard The Log
P.E.K.K.A Ice Spirit Bats The Log Electro Wizard
P.E.K.K.A Bats Fireball The Log Electro Wizard
P.E.K.K.A
Fireball Ice Spirit Bats Princess Electro Wizard
P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit Bats Fireball The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball
Fireball Princess
Electro Wizard Ice Spirit Bats Fireball P.E.K.K.A The Log
Bats Fireball P.E.K.K.A The Log Princess Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit Bats Princess
The Log Princess
Fireball The Log Ice Spirit Princess
Fireball The Log
Bats Fireball Electro Wizard
Fireball The Log Princess Electro Wizard
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Bats
Fireball The Log Princess Electro Wizard
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Ice Spirit Fireball Princess
Fireball The Log Princess Electro Wizard
Fireball The Log Princess
Fireball The Log
Bats Fireball Princess Electro Wizard
Electro Wizard Ice Spirit Bats Fireball
Fireball
Fireball The Log
Ice Spirit Fireball Princess Electro Wizard
P.E.K.K.A
Fireball The Log Princess
Electro Wizard Ice Spirit Bats Fireball Princess
Fireball Princess Electro Wizard
The Log Fireball
Fireball Princess Electro Wizard
The Log Fireball Princess
Fireball
P.E.K.K.A
Ice Spirit Bats Fireball The Log Princess Electro Wizard
Bats Fireball Princess Electro Wizard
Fireball The Log Princess Electro Wizard
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: