My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Tesla Battle Ram Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Lumberjack
Zap
Bats Firecracker Battle Ram
Barbarian Barrel
Ice Spirit Firecracker Tesla Battle Ram Lumberjack
The Log
Ice Spirit Firecracker Battle Ram Lumberjack
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Battle Ram Lumberjack
Fireball
Firecracker Tesla Battle Ram Lumberjack
Poison
Bats Firecracker
Lightning
Tesla Battle Ram Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Firecracker Tesla Fireball Battle Ram Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Bats Firecracker Lumberjack
Bats
Ice Spirit Firecracker Battle Ram Lumberjack
Firecracker
Ice Spirit Bats Battle Ram Lumberjack
Tesla
Fireball
Battle Ram The Log
Battle Ram
Ice Spirit The Log Bats Firecracker Fireball Lumberjack
The Log
Battle Ram Fireball Lumberjack
Lumberjack
Ice Spirit Bats Firecracker Battle Ram The Log

Defense Synergies 3 15

Ice Spirit
Bats Firecracker Tesla Fireball The Log Lumberjack
Bats
Ice Spirit Firecracker Tesla The Log Lumberjack
Firecracker
The Log Ice Spirit Bats Tesla Lumberjack
Tesla
The Log Ice Spirit Bats Firecracker Fireball
Fireball
The Log Ice Spirit Tesla Lumberjack
Battle Ram
The Log
Firecracker Tesla Fireball Ice Spirit Bats Lumberjack
Lumberjack
Ice Spirit Bats Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
Lumberjack Ice Spirit Bats Firecracker Tesla The Log
Tesla Lumberjack Bats
Tesla Lumberjack Bats Firecracker
Firecracker Fireball The Log Lumberjack
Fireball The Log Bats Firecracker Tesla Lumberjack
Bats Tesla Ice Spirit Firecracker Fireball
Tesla Fireball The Log
Tesla Lumberjack
Ice Spirit Firecracker Tesla Lumberjack
Bats Firecracker Tesla Fireball The Log Lumberjack
Tesla Bats Firecracker Fireball
Tesla Lumberjack Ice Spirit Bats Fireball The Log
Fireball Ice Spirit Bats Firecracker Tesla The Log Lumberjack
Tesla Lumberjack
Ice Spirit Tesla Fireball The Log Lumberjack
Tesla Bats Firecracker Fireball Lumberjack
Ice Spirit Tesla Fireball Bats Firecracker The Log Lumberjack
The Log Ice Spirit Bats Firecracker Tesla Fireball Lumberjack
Tesla Lumberjack
Bats Firecracker Tesla Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Fireball
Fireball Firecracker Tesla The Log Lumberjack
Lumberjack Ice Spirit Bats The Log
Lumberjack Bats Tesla Fireball The Log
Tesla Lumberjack
Firecracker Fireball Ice Spirit Bats Tesla
Bats Tesla Fireball Lumberjack
Tesla Lumberjack
Ice Spirit Bats Firecracker Fireball The Log
Tesla
Bats Tesla Lumberjack
Fireball The Log
Tesla Fireball Lumberjack
Firecracker Tesla Fireball
Tesla Ice Spirit Bats Firecracker Fireball The Log Lumberjack
Bats Firecracker Tesla Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Spirit Bats
Firecracker The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker
Bats Fireball Lumberjack
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Ice Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Ice Spirit Bats Firecracker Fireball
Fireball
Fireball The Log
Ice Spirit Firecracker Fireball
Firecracker Fireball The Log
Ice Spirit Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Lumberjack
The Log Firecracker Fireball
Fireball
Firecracker
Ice Spirit Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log
Fireball Firecracker

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