My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Electro Dragon Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Giant Skeleton
Giant Snowball
Bats Goblin Gang Clone Electro Dragon
Zap
Bats Goblin Gang Clone
Barbarian Barrel
Ice Spirit Goblin Gang Clone Giant Skeleton
The Log
Ice Spirit Goblin Gang Clone Giant Skeleton
Earthquake
Goblin Gang Clone
Arrows
Ice Spirit Bats Goblin Gang Clone
Royal Delivery
Ice Spirit Bats Goblin Gang Clone Electro Dragon Giant Skeleton
Fireball
Goblin Gang Clone Electro Dragon
Poison
Bats Goblin Gang Clone Electro Dragon
Lightning
Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Goblin Gang Clone Fireball Electro Dragon Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Goblin Gang Clone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Giant Skeleton
Bats
Giant Skeleton Ice Spirit Clone
Goblin Gang
Clone Giant Skeleton
Fireball
Clone
Giant Skeleton Bats Goblin Gang
Electro Dragon
Giant Skeleton
Giant Skeleton
Bats Clone Ice Spirit Goblin Gang Electro Dragon
Goblinstein

Defense Synergies 1 7

Ice Spirit
Goblin Gang Bats Fireball Electro Dragon Giant Skeleton
Bats
Ice Spirit Giant Skeleton
Goblin Gang
Ice Spirit Giant Skeleton
Fireball
Ice Spirit
Clone
Electro Dragon
Ice Spirit Giant Skeleton
Giant Skeleton
Ice Spirit Bats Goblin Gang Electro Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon
Ice Spirit Bats Goblin Gang Electro Dragon
Goblin Gang Bats Electro Dragon Giant Skeleton
Bats Goblin Gang Electro Dragon
Fireball Giant Skeleton
Goblin Gang Fireball Bats Electro Dragon
Bats Ice Spirit Goblin Gang Fireball Electro Dragon
Fireball Electro Dragon Giant Skeleton
Goblin Gang
Goblin Gang Ice Spirit Giant Skeleton
Bats Goblin Gang Fireball Electro Dragon Giant Skeleton
Bats Goblin Gang Fireball Electro Dragon
Ice Spirit Bats Goblin Gang Fireball Electro Dragon Giant Skeleton
Fireball Ice Spirit Bats Goblin Gang Electro Dragon
Goblin Gang
Ice Spirit Goblin Gang Fireball
Bats Goblin Gang Fireball Electro Dragon
Ice Spirit Fireball Bats Goblin Gang Electro Dragon
Ice Spirit Bats Fireball Electro Dragon Giant Skeleton
Goblin Gang Bats Fireball Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Giant Skeleton
Fireball Goblin Gang Electro Dragon
Goblin Gang Giant Skeleton Ice Spirit Bats Electro Dragon
Goblin Gang Giant Skeleton Bats Fireball
Giant Skeleton Goblin Gang
Fireball Ice Spirit Bats Goblin Gang Electro Dragon
Goblin Gang Bats Fireball Giant Skeleton
Giant Skeleton
Electro Dragon Giant Skeleton Ice Spirit Bats Fireball
Goblin Gang
Bats Electro Dragon Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball
Fireball Electro Dragon
Goblin Gang Electro Dragon Ice Spirit Bats Fireball Giant Skeleton
Bats Fireball Electro Dragon Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Giant Skeleton
Fireball Electro Dragon
Fireball Electro Dragon Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Ice Spirit Bats Electro Dragon
Fireball Ice Spirit Electro Dragon
Fireball Electro Dragon
Bats Goblin Gang Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Bats
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Giant Skeleton
Fireball
Fireball Electro Dragon
Ice Spirit Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Bats Fireball Electro Dragon
Electro Dragon Ice Spirit Bats Fireball
Fireball
Fireball Electro Dragon
Ice Spirit Fireball Electro Dragon
Giant Skeleton
Fireball
Ice Spirit Bats Goblin Gang Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Goblin Gang Electro Dragon
Fireball Electro Dragon
Fireball Giant Skeleton
Electro Dragon
Electro Dragon Ice Spirit Bats Goblin Gang Fireball Giant Skeleton
Bats Fireball Electro Dragon
Electro Dragon Fireball Giant Skeleton
Fireball Electro Dragon

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