My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Furnace Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang Furnace
Zap
Bats Goblin Gang Furnace Inferno Tower Prince
Barbarian Barrel
Ice Spirit Goblin Gang Furnace Inferno Tower Wizard
The Log
Ice Spirit Goblin Gang Furnace Prince
Earthquake
Goblin Gang Furnace Inferno Tower
Arrows
Ice Spirit Bats Goblin Gang Furnace
Royal Delivery
Ice Spirit Bats Goblin Gang Wizard Prince
Fireball
Goblin Gang Furnace Inferno Tower Wizard
Poison
Bats Goblin Gang Furnace Inferno Tower Wizard
Lightning
Furnace Inferno Tower Wizard Prince
Rocket
Furnace Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Inferno Tower Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Goblin Gang Furnace Inferno Tower Wizard Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Goblin Gang Furnace

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Furnace Prince
Bats
Ice Spirit Prince
Goblin Gang
Prince
Furnace
Ice Spirit Prince
Inferno Tower
Wizard
Prince
Prince
Ice Spirit Bats Goblin Gang Furnace Wizard Lightning
Lightning
Prince

Defense Synergies 3 11

Ice Spirit
Goblin Gang Inferno Tower Bats Furnace Wizard Prince
Bats
Ice Spirit Inferno Tower Prince
Goblin Gang
Ice Spirit Inferno Tower Furnace Prince
Furnace
Ice Spirit Goblin Gang Prince
Inferno Tower
Ice Spirit Goblin Gang Bats Prince
Wizard
Ice Spirit Prince
Prince
Ice Spirit Bats Goblin Gang Furnace Inferno Tower Wizard
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard
Inferno Tower Ice Spirit Bats Goblin Gang Furnace Prince
Goblin Gang Furnace Inferno Tower Prince Bats Lightning
Inferno Tower Prince Bats Goblin Gang Furnace
Lightning Prince
Goblin Gang Bats Furnace
Bats Furnace Inferno Tower Lightning Ice Spirit Goblin Gang Wizard
Lightning Inferno Tower
Inferno Tower Goblin Gang Furnace Prince
Goblin Gang Ice Spirit Inferno Tower Prince
Bats Goblin Gang Furnace Wizard
Inferno Tower Bats Goblin Gang Furnace Wizard
Furnace Inferno Tower Prince Ice Spirit Bats Goblin Gang Wizard Lightning
Wizard Ice Spirit Bats Goblin Gang Furnace Prince
Inferno Tower Goblin Gang Furnace Prince
Inferno Tower Ice Spirit Goblin Gang Furnace Prince Lightning
Wizard Bats Goblin Gang Furnace Inferno Tower Prince
Ice Spirit Bats Goblin Gang Furnace Wizard Prince
Furnace Wizard Ice Spirit Bats
Inferno Tower Prince
Goblin Gang Wizard Bats Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Inferno Tower Prince
Goblin Gang Wizard Prince Lightning
Goblin Gang Ice Spirit Bats Furnace Inferno Tower Prince Lightning
Goblin Gang Prince Lightning Bats Inferno Tower
Inferno Tower Goblin Gang Prince
Furnace Wizard Ice Spirit Bats Goblin Gang
Goblin Gang Prince Bats Furnace Inferno Tower Lightning
Inferno Tower Prince
Lightning Ice Spirit Bats Inferno Tower Prince
Inferno Tower Goblin Gang
Bats Inferno Tower Prince
Lightning Prince
Prince Lightning Goblin Gang Inferno Tower Wizard
Wizard Furnace
Goblin Gang Inferno Tower Ice Spirit Bats Furnace Prince Lightning
Bats Inferno Tower Wizard
Furnace Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning Prince
Wizard Furnace
Wizard Ice Spirit Bats Furnace
Furnace Wizard
Ice Spirit Wizard Lightning
Wizard Lightning
Lightning Bats Goblin Gang Prince
Lightning Wizard Prince
Lightning Wizard
Lightning
Lightning
Lightning Furnace Prince
Lightning Furnace Wizard
Lightning Furnace Wizard
Lightning
Bats Lightning
Lightning Wizard Prince
Lightning Wizard
Lightning Prince
Lightning Wizard
Prince Lightning
Lightning
Ice Spirit Furnace Wizard
Wizard Lightning
Lightning Wizard Prince
Lightning
Lightning Bats Furnace Wizard
Lightning Ice Spirit Bats Wizard
Lightning
Lightning Wizard
Lightning Ice Spirit
Prince
Wizard Lightning
Lightning Ice Spirit Bats Goblin Gang Prince
Lightning Wizard
Lightning Goblin Gang Wizard Prince
Wizard Lightning
Lightning
Prince
Ice Spirit Bats Goblin Gang Lightning
Bats Lightning
Lightning Prince
Prince
Lightning Wizard

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