My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Skeleton Dragons Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards
Giant Snowball
Bats Skeleton Dragons Barbarians Battle Ram Guards Witch
Zap
Bats Battle Ram Inferno Tower Guards Witch
Barbarian Barrel
Ice Spirit Barbarians Battle Ram Inferno Tower Guards Witch
The Log
Ice Spirit Barbarians Battle Ram Guards Witch
Earthquake
Barbarians Inferno Tower Guards Witch
Arrows
Ice Spirit Bats Skeleton Dragons Guards Witch
Royal Delivery
Ice Spirit Bats Skeleton Dragons Barbarians Battle Ram Guards Witch
Fireball
Skeleton Dragons Barbarians Battle Ram Inferno Tower Witch
Poison
Bats Skeleton Dragons Barbarians Inferno Tower Guards Witch
Lightning
Skeleton Dragons Battle Ram Inferno Tower Witch
Rocket
Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Battle Ram Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Guards Skeleton Dragons Battle Ram Barbarians Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Guards Skeleton Dragons

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Bats Skeleton Dragons Barbarians Guards Witch
Bats
Ice Spirit Skeleton Dragons Battle Ram
Skeleton Dragons
Ice Spirit Bats
Barbarians
Ice Spirit
Battle Ram
Ice Spirit Bats Witch
Inferno Tower
Guards
Ice Spirit
Witch
Ice Spirit Battle Ram

Defense Synergies 2 10

Ice Spirit
Inferno Tower Bats Skeleton Dragons Barbarians Guards Witch
Bats
Ice Spirit Inferno Tower
Skeleton Dragons
Ice Spirit Barbarians Inferno Tower Guards
Barbarians
Ice Spirit Skeleton Dragons
Battle Ram
Inferno Tower
Ice Spirit Guards Bats Skeleton Dragons
Guards
Inferno Tower Ice Spirit Skeleton Dragons Witch
Witch
Ice Spirit Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Inferno Tower
Barbarians Inferno Tower Ice Spirit Bats Skeleton Dragons Witch
Barbarians Inferno Tower Witch Bats Skeleton Dragons
Barbarians Inferno Tower Witch Bats Skeleton Dragons Guards
Barbarians
Bats Skeleton Dragons Guards
Bats Skeleton Dragons Inferno Tower Ice Spirit Witch
Skeleton Dragons Barbarians Inferno Tower
Barbarians Inferno Tower Witch
Guards Ice Spirit Barbarians Inferno Tower
Bats Skeleton Dragons Barbarians Guards Witch
Skeleton Dragons Inferno Tower Bats Witch
Barbarians Inferno Tower Ice Spirit Bats Skeleton Dragons Guards Witch
Ice Spirit Bats Skeleton Dragons Barbarians Guards Witch
Barbarians Inferno Tower
Barbarians Inferno Tower Ice Spirit
Barbarians Bats Skeleton Dragons Inferno Tower Witch
Ice Spirit Bats Skeleton Dragons Barbarians Guards Witch
Witch Ice Spirit Bats Skeleton Dragons Barbarians Guards
Barbarians Inferno Tower
Skeleton Dragons Bats Barbarians Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Inferno Tower Witch
Skeleton Dragons
Barbarians Guards Ice Spirit Bats Inferno Tower Witch
Guards Bats Barbarians Inferno Tower
Barbarians Inferno Tower Guards Witch
Skeleton Dragons Ice Spirit Bats Witch
Guards Bats Barbarians Inferno Tower Witch
Inferno Tower Barbarians
Ice Spirit Bats Skeleton Dragons Barbarians Inferno Tower Witch
Inferno Tower Witch Skeleton Dragons Barbarians Guards
Bats Barbarians Inferno Tower Guards Witch
Barbarians Guards
Barbarians Inferno Tower Guards Witch
Skeleton Dragons Barbarians Witch
Barbarians Inferno Tower Guards Witch Ice Spirit Bats Skeleton Dragons
Bats Skeleton Dragons Barbarians Inferno Tower Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Guards
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians Guards
Skeleton Dragons
Skeleton Dragons Ice Spirit Bats Witch
Skeleton Dragons Witch
Ice Spirit Skeleton Dragons
Skeleton Dragons
Bats Guards
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Witch
Skeleton Dragons
Bats Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians
Ice Spirit Skeleton Dragons Witch
Witch
Skeleton Dragons Witch
Skeleton Dragons Witch
Skeleton Dragons
Bats Skeleton Dragons Witch
Ice Spirit Bats Skeleton Dragons Guards Witch
Skeleton Dragons
Ice Spirit Skeleton Dragons
Ice Spirit Bats Barbarians Guards Witch
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Ice Spirit Bats Skeleton Dragons Guards Witch
Bats Skeleton Dragons Witch
Witch
Skeleton Dragons

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