My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Musketeer Prince Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Musketeer Little Prince
Zap
Bats Prince Little Prince
Barbarian Barrel
Ice Spirit Tesla Musketeer Electro Wizard Little Prince
The Log
Ice Spirit Musketeer Prince Little Prince
Earthquake
Tesla
Arrows
Ice Spirit Bats Little Prince
Royal Delivery
Ice Spirit Bats Musketeer Prince Electro Wizard Little Prince
Fireball
Tesla Musketeer Electro Wizard Little Prince
Poison
Bats Musketeer Electro Wizard Little Prince
Lightning
Tesla Musketeer Prince Electro Wizard Little Prince
Rocket
Musketeer Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Little Prince Tesla Musketeer Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Little Prince Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Musketeer Prince Mega Knight
Bats
Mega Knight Ice Spirit Prince
Tesla
Musketeer
Ice Spirit Prince Mega Knight
Prince
Mega Knight Ice Spirit Bats Musketeer Electro Wizard Little Prince
Electro Wizard
Prince Mega Knight
Mega Knight
Bats Prince Ice Spirit Musketeer Electro Wizard
Little Prince
Prince

Defense Synergies 2 19

Ice Spirit
Musketeer Bats Tesla Prince Electro Wizard Mega Knight Little Prince
Bats
Ice Spirit Tesla Musketeer Prince Electro Wizard Mega Knight
Tesla
Musketeer Ice Spirit Bats Prince Electro Wizard Little Prince
Musketeer
Ice Spirit Tesla Bats Electro Wizard Mega Knight
Prince
Ice Spirit Bats Tesla Electro Wizard
Electro Wizard
Ice Spirit Bats Tesla Musketeer Prince Mega Knight Little Prince
Mega Knight
Ice Spirit Bats Musketeer Electro Wizard
Little Prince
Ice Spirit Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Electro Wizard
Ice Spirit Bats Tesla Musketeer Prince Electro Wizard Mega Knight
Tesla Prince Mega Knight Bats Musketeer Electro Wizard
Tesla Prince Bats Musketeer Electro Wizard Mega Knight
Prince Mega Knight
Bats Tesla Musketeer Electro Wizard Mega Knight
Bats Tesla Musketeer Electro Wizard Ice Spirit Little Prince
Tesla Musketeer Electro Wizard Mega Knight
Tesla Musketeer Prince
Ice Spirit Tesla Musketeer Prince Electro Wizard Mega Knight Little Prince
Bats Electro Wizard Tesla Musketeer Mega Knight
Tesla Musketeer Bats Electro Wizard
Tesla Prince Mega Knight Ice Spirit Bats Musketeer Electro Wizard
Mega Knight Ice Spirit Bats Tesla Prince Electro Wizard
Tesla Prince Electro Wizard Mega Knight
Ice Spirit Tesla Prince Electro Wizard Mega Knight
Tesla Mega Knight Bats Musketeer Prince Electro Wizard
Ice Spirit Tesla Mega Knight Bats Musketeer Prince Electro Wizard Little Prince
Ice Spirit Bats Tesla Musketeer Electro Wizard Mega Knight Little Prince
Tesla Musketeer Prince Electro Wizard
Mega Knight Bats Tesla Musketeer Prince Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Prince Electro Wizard
Electro Wizard Tesla Musketeer Prince Mega Knight
Mega Knight Ice Spirit Bats Musketeer Prince Electro Wizard
Prince Mega Knight Bats Tesla Musketeer Electro Wizard
Tesla Musketeer Prince Mega Knight
Ice Spirit Bats Tesla Musketeer Electro Wizard
Prince Bats Tesla Musketeer Electro Wizard
Mega Knight Tesla Prince
Electro Wizard Mega Knight Ice Spirit Bats Prince
Tesla Musketeer
Mega Knight Bats Tesla Musketeer Prince
Mega Knight Prince Electro Wizard
Prince Mega Knight Tesla
Tesla Musketeer Mega Knight
Tesla Electro Wizard Ice Spirit Bats Musketeer Prince Little Prince
Bats Mega Knight Tesla Musketeer Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Electro Wizard
Musketeer Prince
Mega Knight
Ice Spirit Bats Musketeer
Musketeer
Ice Spirit
Bats Musketeer Prince Electro Wizard
Musketeer Prince Electro Wizard
Musketeer
Musketeer
Musketeer
Musketeer Prince
Musketeer
Musketeer Mega Knight
Bats
Musketeer Prince Electro Wizard Mega Knight
Mega Knight Little Prince
Musketeer Prince Mega Knight
Musketeer Prince
Musketeer
Ice Spirit Mega Knight Little Prince
Musketeer Electro Wizard
Musketeer Prince Mega Knight
Musketeer
Bats Musketeer Electro Wizard Little Prince
Electro Wizard Ice Spirit Bats Musketeer
Musketeer Mega Knight
Ice Spirit Electro Wizard
Prince Mega Knight
Electro Wizard Ice Spirit Bats Musketeer Prince
Musketeer Electro Wizard
Musketeer Prince Electro Wizard Mega Knight
Musketeer
Musketeer Prince Mega Knight
Ice Spirit Bats Musketeer Electro Wizard
Bats Musketeer Electro Wizard
Musketeer Prince Electro Wizard Mega Knight Little Prince
Prince
Mega Knight

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