My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Goblin Giant
Barbarian Barrel
Ice Spirit Bomb Tower Magic Archer
The Log
Ice Spirit
Earthquake
Bomb Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Magic Archer
Fireball
Bomb Tower Magic Archer
Poison
Bomb Tower Magic Archer
Lightning
Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Magic Archer Goblin Machine Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Void Bomb Tower Magic Archer Goblin Machine Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Rage Void Bomb Tower

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Giant Mega Knight
Bomb Tower
Rage
Goblin Giant
Void
Goblin Giant
Goblin Giant
Ice Spirit Rage Void Magic Archer
Magic Archer
Goblin Giant Mega Knight
Goblin Machine
Mega Knight
Ice Spirit Magic Archer

Defense Synergies 0 7

Ice Spirit
Bomb Tower Goblin Giant Magic Archer Mega Knight
Bomb Tower
Ice Spirit Magic Archer
Rage
Void
Goblin Giant
Ice Spirit Magic Archer
Magic Archer
Ice Spirit Bomb Tower Goblin Giant Mega Knight
Goblin Machine
Mega Knight
Ice Spirit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Goblin Giant Magic Archer
Bomb Tower Ice Spirit Mega Knight
Bomb Tower Mega Knight Void
Bomb Tower Mega Knight
Bomb Tower Mega Knight
Bomb Tower Magic Archer Mega Knight
Ice Spirit Bomb Tower Void Magic Archer
Bomb Tower Void Goblin Giant Magic Archer Mega Knight
Bomb Tower
Ice Spirit Mega Knight
Bomb Tower Goblin Giant Magic Archer Mega Knight
Magic Archer
Bomb Tower Mega Knight Ice Spirit
Bomb Tower Mega Knight Ice Spirit Magic Archer
Bomb Tower Mega Knight
Bomb Tower Ice Spirit Mega Knight
Bomb Tower Mega Knight
Ice Spirit Bomb Tower Mega Knight Magic Archer
Bomb Tower Ice Spirit Magic Archer Mega Knight
Bomb Tower
Mega Knight Bomb Tower Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void
Void Bomb Tower Magic Archer Mega Knight
Mega Knight Ice Spirit Bomb Tower Goblin Giant
Mega Knight Goblin Giant
Goblin Giant Mega Knight
Ice Spirit Bomb Tower Goblin Giant Magic Archer
Bomb Tower Void Goblin Giant
Mega Knight Bomb Tower Goblin Giant
Void Mega Knight Ice Spirit Bomb Tower Magic Archer
Goblin Giant
Mega Knight Bomb Tower
Mega Knight Void Goblin Giant
Mega Knight Bomb Tower Goblin Giant
Bomb Tower Magic Archer Mega Knight
Ice Spirit Bomb Tower Goblin Giant Magic Archer
Mega Knight Bomb Tower Magic Archer
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer
Void Magic Archer
Void Goblin Giant Magic Archer
Void
Magic Archer Mega Knight
Ice Spirit Goblin Giant Magic Archer
Magic Archer
Ice Spirit Magic Archer
Void
Void
Void Magic Archer
Void Magic Archer
Void Magic Archer
Void Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Void Magic Archer Mega Knight
Magic Archer Mega Knight
Void Magic Archer Mega Knight
Void
Void
Void
Ice Spirit Magic Archer Mega Knight
Void Magic Archer
Void Magic Archer Mega Knight
Void Magic Archer
Magic Archer
Ice Spirit Void
Void
Void Magic Archer Mega Knight
Void Ice Spirit Magic Archer
Mega Knight
Magic Archer
Ice Spirit Void Magic Archer
Magic Archer
Void Magic Archer Mega Knight
Magic Archer
Void
Mega Knight
Ice Spirit Magic Archer
Void Magic Archer
Void Goblin Giant Magic Archer Mega Knight

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