My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Goblin Cage P.E.K.K.A Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit
Giant Snowball
Bomber
Zap
Bomber Bandit
Barbarian Barrel
Ice Spirit Bomber Goblin Cage Bandit
The Log
Ice Spirit Bomber Goblin Cage Bandit
Earthquake
Bomber Goblin Cage
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Goblin Cage P.E.K.K.A Bandit
Fireball
Bomber Goblin Cage Bandit
Poison
Bomber Goblin Cage
Lightning
Goblin Cage Bandit Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Arrows Earthquake Bandit Goblin Cage Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Arrows Earthquake

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage P.E.K.K.A Bomber Bandit
Bomber
Ice Spirit Goblin Cage P.E.K.K.A Bandit Monk
Arrows
P.E.K.K.A Earthquake Bandit
Earthquake
Arrows P.E.K.K.A
Goblin Cage
Ice Spirit Bomber Bandit
P.E.K.K.A
Ice Spirit Arrows Bomber Earthquake
Bandit
Ice Spirit Bomber Arrows Goblin Cage
Monk
Bomber

Defense Synergies 1 12

Ice Spirit
Goblin Cage Bomber Earthquake P.E.K.K.A Bandit
Bomber
Ice Spirit Goblin Cage P.E.K.K.A Bandit
Arrows
P.E.K.K.A Bandit Monk
Earthquake
Ice Spirit Goblin Cage
Goblin Cage
Ice Spirit Bomber Earthquake Bandit
P.E.K.K.A
Ice Spirit Bomber Arrows
Bandit
Ice Spirit Bomber Arrows Goblin Cage
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Goblin Cage
P.E.K.K.A Ice Spirit Goblin Cage Bandit Monk
Goblin Cage P.E.K.K.A Bomber Bandit
Goblin Cage P.E.K.K.A Bandit Monk
Bomber Arrows Earthquake Goblin Cage P.E.K.K.A Monk
Arrows Bomber Earthquake Bandit
Ice Spirit Arrows Goblin Cage
Earthquake Arrows Goblin Cage P.E.K.K.A Bandit Monk
P.E.K.K.A Goblin Cage
Ice Spirit Bomber Bandit
Bomber Arrows Earthquake Bandit
Arrows
Goblin Cage P.E.K.K.A Ice Spirit Bomber Earthquake Bandit
Bomber Ice Spirit Arrows Earthquake Goblin Cage P.E.K.K.A
P.E.K.K.A Goblin Cage Bandit
Monk Ice Spirit Goblin Cage P.E.K.K.A Bandit
Bomber Arrows Goblin Cage P.E.K.K.A
Ice Spirit Arrows Goblin Cage Bomber Bandit
Arrows Earthquake Goblin Cage Ice Spirit Bomber Bandit
P.E.K.K.A Goblin Cage
Bomber Arrows Earthquake P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage P.E.K.K.A Bandit
Bandit Bomber Arrows Monk
P.E.K.K.A Bandit Ice Spirit Goblin Cage
P.E.K.K.A Goblin Cage Bandit Monk
P.E.K.K.A Goblin Cage Bandit
Arrows Ice Spirit Monk
P.E.K.K.A Goblin Cage Bandit
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Ice Spirit Bandit Monk
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage
P.E.K.K.A Monk Arrows Goblin Cage
P.E.K.K.A Goblin Cage Bandit
Bomber Goblin Cage
Ice Spirit Bomber Goblin Cage P.E.K.K.A Monk
Arrows Bomber Earthquake Goblin Cage P.E.K.K.A
Bomber Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Bandit Monk
Arrows Monk Bandit
Earthquake Arrows Bandit
Earthquake Arrows
Bomber Arrows Earthquake
Arrows Ice Spirit Monk
Bomber Arrows Earthquake
Arrows Earthquake Ice Spirit
Arrows Monk Bandit
Monk Arrows Earthquake Bandit
Monk Arrows
Earthquake Bandit
Earthquake Arrows Bandit Monk
Earthquake Arrows
Earthquake Bomber Arrows Bandit
Earthquake Arrows Bandit
Monk Arrows Earthquake
Bomber
Bomber Arrows Earthquake Bandit Monk
Bomber Arrows Earthquake Monk
Earthquake Monk
Arrows
Monk
Earthquake Arrows Monk
Arrows Earthquake Ice Spirit Bomber
Arrows Earthquake Bandit Monk
Arrows Bandit Monk
Arrows Bandit
Arrows
Ice Spirit
Bomber Arrows Earthquake Bandit
Ice Spirit Arrows Monk
P.E.K.K.A
Arrows Earthquake Monk
Earthquake Ice Spirit Bandit
Arrows Monk
Arrows
Arrows Bomber Earthquake
Monk Arrows
P.E.K.K.A
Ice Spirit
Bandit Monk
P.E.K.K.A
Monk

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