My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Rune Giant P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rune Giant P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Cannon Princess
Zap
Bomber Cannon Princess
Barbarian Barrel
Ice Spirit Bomber Cannon Princess Electro Wizard
The Log
Ice Spirit Bomber Cannon Princess
Earthquake
Bomber Cannon
Arrows
Ice Spirit Bomber Princess
Royal Delivery
Ice Spirit Bomber P.E.K.K.A Princess Electro Wizard
Fireball
Bomber Cannon Princess Electro Wizard
Poison
Bomber Cannon Princess Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Rune Giant P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Cannon Princess Rune Giant Electro Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Cannon Princess

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bomber Princess
Bomber
Ice Spirit P.E.K.K.A
Cannon
Rocket
Rune Giant
Electro Wizard
P.E.K.K.A
Ice Spirit Electro Wizard Bomber Princess
Princess
Ice Spirit P.E.K.K.A
Electro Wizard
P.E.K.K.A Rune Giant

Defense Synergies 0 14

Ice Spirit
Bomber Cannon Rocket P.E.K.K.A Princess Electro Wizard
Bomber
Ice Spirit Cannon P.E.K.K.A Electro Wizard
Cannon
Ice Spirit Bomber Rocket Princess Electro Wizard
Rocket
Ice Spirit Cannon
Rune Giant
P.E.K.K.A
Ice Spirit Bomber Princess Electro Wizard
Princess
Ice Spirit Cannon P.E.K.K.A
Electro Wizard
Ice Spirit Bomber Cannon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Cannon Electro Wizard
P.E.K.K.A Ice Spirit Cannon Electro Wizard
Cannon Rocket P.E.K.K.A Bomber Electro Wizard
Cannon P.E.K.K.A Electro Wizard
Bomber Rocket P.E.K.K.A Princess
Bomber Cannon Electro Wizard
Rocket Electro Wizard Ice Spirit Cannon Princess
Rocket Cannon P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Princess
Ice Spirit Bomber Cannon Electro Wizard
Electro Wizard Bomber Cannon Princess
Princess Electro Wizard
Cannon P.E.K.K.A Ice Spirit Bomber Rocket Electro Wizard
Bomber Rocket Ice Spirit Cannon P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Rocket Ice Spirit Cannon P.E.K.K.A Electro Wizard
Bomber Cannon P.E.K.K.A Electro Wizard
Ice Spirit Cannon Bomber Electro Wizard
Ice Spirit Bomber Cannon Princess Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Bomber Cannon P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Bomber Rocket
P.E.K.K.A Ice Spirit Rocket Electro Wizard
Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon
Rocket Ice Spirit Princess Electro Wizard
Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A
Rocket P.E.K.K.A Electro Wizard Ice Spirit
P.E.K.K.A Cannon
P.E.K.K.A
Rocket P.E.K.K.A Electro Wizard
Rocket P.E.K.K.A Cannon
Bomber Cannon Princess
Electro Wizard Ice Spirit Bomber Rocket P.E.K.K.A
Bomber Cannon P.E.K.K.A Princess Electro Wizard
Bomber Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket
Princess Electro Wizard
Rocket
Rocket
Bomber Rocket
Ice Spirit Rocket Princess
Bomber Princess
Ice Spirit Princess
Rocket Electro Wizard
Rocket Princess Electro Wizard
Rocket Princess
Rocket Princess
Rocket Princess
Princess
Rocket Bomber Princess
Rocket Princess
Rocket
Bomber Rocket
Rocket Bomber Princess Electro Wizard
Rocket Bomber Princess
Rocket
Rocket Princess
Rocket
Rocket
Ice Spirit Bomber Princess
Princess Electro Wizard
Princess
Rocket
Princess Electro Wizard
Rocket Electro Wizard Ice Spirit
Bomber Rocket
Rocket Ice Spirit Princess Electro Wizard
P.E.K.K.A
Rocket Princess
Electro Wizard Ice Spirit Rocket Princess
Rocket Princess Electro Wizard
Rocket Princess Electro Wizard
Bomber Princess
Rocket
P.E.K.K.A
Ice Spirit Rocket Princess Electro Wizard
Rocket Princess Electro Wizard
Rocket Princess Electro Wizard
P.E.K.K.A
Rocket

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