My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Sparky
Giant Snowball
Bomber Dart Goblin Guards
Zap
Bomber Firecracker Dart Goblin Guards Sparky
Barbarian Barrel
Ice Spirit Bomber Firecracker Dart Goblin Guards Electro Wizard Sparky
The Log
Ice Spirit Bomber Firecracker Dart Goblin Guards Sparky
Earthquake
Bomber Firecracker Guards
Arrows
Ice Spirit Bomber Firecracker Dart Goblin Guards
Royal Delivery
Ice Spirit Bomber Firecracker Dart Goblin Guards P.E.K.K.A Electro Wizard Sparky
Fireball
Bomber Firecracker Dart Goblin Electro Wizard Sparky
Poison
Bomber Firecracker Dart Goblin Guards Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Firecracker Dart Goblin Guards Electro Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Firecracker Dart Goblin

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Sparky Bomber Firecracker Dart Goblin Guards
Bomber
Ice Spirit P.E.K.K.A Sparky
Firecracker
Ice Spirit Dart Goblin P.E.K.K.A Sparky
Dart Goblin
Ice Spirit Firecracker P.E.K.K.A Sparky
Guards
Ice Spirit
P.E.K.K.A
Ice Spirit Electro Wizard Bomber Firecracker Dart Goblin
Electro Wizard
P.E.K.K.A Sparky
Sparky
Ice Spirit Bomber Firecracker Dart Goblin Electro Wizard

Defense Synergies 1 19

Ice Spirit
Sparky Bomber Firecracker Dart Goblin Guards P.E.K.K.A Electro Wizard
Bomber
Ice Spirit Guards P.E.K.K.A Electro Wizard
Firecracker
Ice Spirit Dart Goblin Guards P.E.K.K.A Electro Wizard
Dart Goblin
Ice Spirit Firecracker Guards P.E.K.K.A Electro Wizard
Guards
Ice Spirit Bomber Firecracker Dart Goblin Electro Wizard Sparky
P.E.K.K.A
Ice Spirit Bomber Firecracker Dart Goblin Electro Wizard
Electro Wizard
Ice Spirit Bomber Firecracker Dart Goblin Guards P.E.K.K.A
Sparky
Ice Spirit Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Dart Goblin Electro Wizard Sparky
P.E.K.K.A Sparky Ice Spirit Firecracker Dart Goblin Electro Wizard
P.E.K.K.A Sparky Bomber Dart Goblin Electro Wizard
P.E.K.K.A Sparky Firecracker Dart Goblin Guards Electro Wizard
Bomber Firecracker P.E.K.K.A Sparky
Bomber Firecracker Dart Goblin Guards Electro Wizard
Dart Goblin Electro Wizard Ice Spirit Firecracker
Dart Goblin P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky
Guards Ice Spirit Bomber Firecracker Dart Goblin Electro Wizard Sparky
Dart Goblin Guards Electro Wizard Bomber Firecracker
Firecracker Dart Goblin Electro Wizard
P.E.K.K.A Sparky Ice Spirit Bomber Guards Electro Wizard
Bomber Sparky Ice Spirit Firecracker Dart Goblin Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Ice Spirit P.E.K.K.A Electro Wizard Sparky
Sparky Bomber Firecracker P.E.K.K.A Electro Wizard
Ice Spirit Bomber Firecracker Dart Goblin Guards Electro Wizard
Ice Spirit Bomber Firecracker Dart Goblin Guards Electro Wizard
P.E.K.K.A Sparky Dart Goblin Electro Wizard
Bomber Firecracker Dart Goblin Guards P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard Sparky
Electro Wizard Bomber Firecracker
Guards P.E.K.K.A Ice Spirit Electro Wizard Sparky
Guards P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Guards Sparky
Firecracker Ice Spirit Dart Goblin Electro Wizard
Guards P.E.K.K.A Sparky Dart Goblin Electro Wizard
P.E.K.K.A Sparky
P.E.K.K.A Electro Wizard Ice Spirit Firecracker Sparky
P.E.K.K.A Dart Goblin Guards Sparky
P.E.K.K.A Dart Goblin Guards Sparky
P.E.K.K.A Guards Electro Wizard
P.E.K.K.A Guards Sparky
Bomber Firecracker Dart Goblin Sparky
Guards Electro Wizard Sparky Ice Spirit Bomber Firecracker Dart Goblin P.E.K.K.A
Bomber Firecracker Dart Goblin P.E.K.K.A Electro Wizard Sparky
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Guards Sparky
Firecracker Dart Goblin Electro Wizard
Dart Goblin Sparky
Firecracker Dart Goblin Guards Sparky
Bomber Firecracker Sparky
Firecracker Ice Spirit Dart Goblin
Bomber Firecracker Dart Goblin Sparky
Ice Spirit Firecracker Dart Goblin
Firecracker Dart Goblin
Guards Electro Wizard Sparky
Firecracker Dart Goblin Electro Wizard Sparky
Firecracker Dart Goblin
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin
Firecracker Dart Goblin Sparky
Bomber Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Sparky
Sparky
Bomber Sparky
Bomber Firecracker Dart Goblin Electro Wizard Sparky
Bomber Firecracker Dart Goblin
Sparky
Sparky
Firecracker Ice Spirit Bomber Sparky
Firecracker Dart Goblin Electro Wizard Sparky
Sparky
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Electro Wizard Sparky
Electro Wizard Ice Spirit Firecracker Dart Goblin Guards
Sparky
Bomber Dart Goblin Sparky
Ice Spirit Firecracker Electro Wizard Sparky
P.E.K.K.A Sparky
Firecracker Sparky
Electro Wizard Ice Spirit Dart Goblin Guards
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard Sparky
Bomber Firecracker Dart Goblin
Sparky
Firecracker Dart Goblin P.E.K.K.A Sparky
Ice Spirit Firecracker Dart Goblin Guards Electro Wizard Sparky
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard Sparky
P.E.K.K.A Sparky
Firecracker Dart Goblin Sparky

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