My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Fisherman Electro Wizard Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman Sparky
Giant Snowball
Bomber Fisherman
Zap
Bomber Fisherman Sparky
Barbarian Barrel
Ice Spirit Bomber Electro Wizard Sparky
The Log
Ice Spirit Bomber Fisherman Sparky
Earthquake
Bomber
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Fisherman Electro Wizard Sparky
Fireball
Bomber Fisherman Electro Wizard Sparky
Poison
Bomber Fisherman Electro Wizard Sparky
Lightning
Fisherman Electro Wizard Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber The Log Fisherman Electro Wizard Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber The Log Fisherman

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Bomber Fisherman Mega Knight
Bomber
Ice Spirit Sparky Mega Knight
The Log
Fisherman Sparky Mega Knight
Fisherman
Ice Spirit The Log Sparky Mega Knight
Electro Wizard
Sparky Mega Knight
Sparky
Ice Spirit Bomber The Log Fisherman Electro Wizard
Mega Knight
Ice Spirit Bomber The Log Fisherman Electro Wizard
Goblinstein

Defense Synergies 1 14

Ice Spirit
Sparky Bomber The Log Fisherman Electro Wizard Mega Knight
Bomber
Ice Spirit The Log Fisherman Electro Wizard
The Log
Ice Spirit Bomber Fisherman Electro Wizard Sparky Mega Knight
Fisherman
Ice Spirit Bomber The Log Mega Knight
Electro Wizard
Ice Spirit Bomber The Log Mega Knight
Sparky
Ice Spirit The Log
Mega Knight
Ice Spirit The Log Fisherman Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log Electro Wizard Sparky
Sparky Ice Spirit The Log Fisherman Electro Wizard Mega Knight
Fisherman Sparky Mega Knight Bomber Electro Wizard
Sparky Fisherman Electro Wizard Mega Knight
Bomber The Log Sparky Mega Knight
The Log Bomber Electro Wizard Mega Knight
Electro Wizard Ice Spirit
The Log Electro Wizard Sparky Mega Knight
Sparky Fisherman
Ice Spirit Bomber Fisherman Electro Wizard Sparky Mega Knight
Electro Wizard Bomber The Log Fisherman Mega Knight
Electro Wizard
Sparky Mega Knight Ice Spirit Bomber The Log Electro Wizard
Bomber Sparky Mega Knight Ice Spirit The Log Electro Wizard
Sparky Electro Wizard Mega Knight
Ice Spirit The Log Fisherman Electro Wizard Sparky Mega Knight
Sparky Mega Knight Bomber Fisherman Electro Wizard
Ice Spirit Mega Knight Bomber The Log Fisherman Electro Wizard
The Log Ice Spirit Bomber Fisherman Electro Wizard Mega Knight
Sparky Fisherman Electro Wizard
Bomber Mega Knight The Log Fisherman Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fisherman Electro Wizard Sparky
Electro Wizard Bomber The Log Fisherman Mega Knight
Mega Knight Ice Spirit The Log Fisherman Electro Wizard Sparky
Mega Knight The Log Fisherman Electro Wizard Sparky
Fisherman Sparky Mega Knight
Ice Spirit Electro Wizard
Sparky Electro Wizard
Mega Knight Fisherman Sparky
Electro Wizard Mega Knight Ice Spirit The Log Sparky
Sparky
Mega Knight Sparky
Mega Knight The Log Electro Wizard
Mega Knight Sparky
Bomber Sparky Mega Knight
Electro Wizard Sparky Ice Spirit Bomber The Log Fisherman
Mega Knight Bomber The Log Electro Wizard Sparky
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Fisherman Electro Wizard
The Log Sparky
The Log Sparky
Bomber The Log Sparky Mega Knight
Ice Spirit
Bomber The Log Sparky
The Log Ice Spirit
The Log Fisherman
Fisherman Electro Wizard Sparky
The Log Fisherman Electro Wizard Sparky
The Log Fisherman Sparky
Fisherman
The Log Fisherman Sparky
Bomber The Log Sparky
The Log Sparky Mega Knight
Sparky
Bomber Fisherman Sparky
Bomber The Log Fisherman Electro Wizard Sparky Mega Knight
Bomber The Log Mega Knight
The Log Sparky Mega Knight
The Log Fisherman Sparky
The Log
The Log Ice Spirit Bomber Sparky Mega Knight
Fisherman
The Log Fisherman Electro Wizard Sparky
The Log Fisherman Sparky Mega Knight
The Log Fisherman Sparky
Electro Wizard Sparky
Electro Wizard Ice Spirit
Sparky
Bomber The Log Sparky Mega Knight
Ice Spirit Electro Wizard Sparky
Sparky Mega Knight
The Log Sparky
Electro Wizard Ice Spirit
Electro Wizard
The Log
Electro Wizard Sparky Mega Knight
The Log Bomber
Sparky
Sparky Mega Knight
Ice Spirit The Log Electro Wizard Sparky
Electro Wizard
The Log Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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