My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker Barbarian Hut Dark Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince
Giant Snowball
Bomber Barbarians
Zap
Bomber Firecracker Dark Prince
Barbarian Barrel
Ice Spirit Bomber Firecracker Barbarians Barbarian Hut Dark Prince Royal Ghost
The Log
Ice Spirit Bomber Firecracker Barbarians Barbarian Hut Dark Prince
Earthquake
Bomber Firecracker Barbarians Barbarian Hut
Arrows
Ice Spirit Bomber Firecracker
Royal Delivery
Ice Spirit Bomber Firecracker Barbarians Dark Prince Royal Ghost
Fireball
Bomber Firecracker Barbarians Barbarian Hut
Poison
Bomber Firecracker Barbarians Barbarian Hut
Lightning
Barbarian Hut Dark Prince
Rocket
Barbarians Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Firecracker Dark Prince Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Zap Firecracker Royal Ghost Dark Prince Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Zap Firecracker

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bomber Firecracker Barbarians Barbarian Hut Dark Prince Royal Ghost
Bomber
Ice Spirit Zap Barbarian Hut Dark Prince
Zap
Ice Spirit Firecracker Bomber Barbarian Hut Dark Prince Royal Ghost
Firecracker
Zap Ice Spirit Barbarian Hut Dark Prince
Barbarians
Ice Spirit
Barbarian Hut
Ice Spirit Bomber Zap Firecracker Dark Prince Royal Ghost
Dark Prince
Ice Spirit Bomber Zap Firecracker Barbarian Hut Royal Ghost
Royal Ghost
Ice Spirit Zap Barbarian Hut Dark Prince

Defense Synergies 1 17

Ice Spirit
Zap Bomber Firecracker Barbarians Dark Prince Royal Ghost
Bomber
Ice Spirit Zap Barbarian Hut Dark Prince Royal Ghost
Zap
Ice Spirit Bomber Firecracker Barbarians Barbarian Hut Dark Prince Royal Ghost
Firecracker
Ice Spirit Zap Barbarian Hut Dark Prince
Barbarians
Ice Spirit Zap
Barbarian Hut
Bomber Zap Firecracker
Dark Prince
Ice Spirit Bomber Zap Firecracker Royal Ghost
Royal Ghost
Ice Spirit Bomber Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Zap Firecracker
Barbarians Barbarian Hut Ice Spirit Bomber Zap Firecracker Dark Prince
Barbarians Barbarian Hut Bomber Dark Prince
Barbarians Barbarian Hut Bomber Firecracker Dark Prince
Bomber Firecracker Barbarians Dark Prince
Bomber Zap Firecracker Dark Prince Royal Ghost
Ice Spirit Zap Firecracker Barbarian Hut
Barbarian Hut Zap Barbarians
Barbarians Barbarian Hut
Ice Spirit Bomber Firecracker Barbarians Dark Prince Royal Ghost
Barbarians Bomber Zap Firecracker Dark Prince Royal Ghost
Zap Firecracker Barbarian Hut
Barbarians Barbarian Hut Ice Spirit Bomber Zap Dark Prince
Bomber Barbarian Hut Ice Spirit Zap Firecracker Barbarians Dark Prince Royal Ghost
Barbarians Barbarian Hut
Barbarians Barbarian Hut Ice Spirit Zap
Barbarians Barbarian Hut Bomber Firecracker Dark Prince
Ice Spirit Bomber Zap Firecracker Barbarians Barbarian Hut Dark Prince Royal Ghost
Zap Ice Spirit Bomber Firecracker Barbarians Barbarian Hut Dark Prince Royal Ghost
Barbarians Barbarian Hut
Bomber Dark Prince Royal Ghost Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Zap Dark Prince Royal Ghost
Bomber Zap Firecracker Royal Ghost
Barbarians Ice Spirit Zap Barbarian Hut Dark Prince
Dark Prince Zap Barbarians Barbarian Hut
Barbarians Barbarian Hut Dark Prince
Firecracker Ice Spirit Zap
Dark Prince Barbarians Barbarian Hut
Barbarians Barbarian Hut Dark Prince
Zap Ice Spirit Firecracker Barbarians Barbarian Hut Dark Prince
Barbarians Barbarian Hut
Barbarians Dark Prince
Zap Barbarians Dark Prince
Barbarians Dark Prince Barbarian Hut
Bomber Firecracker Barbarians Barbarian Hut
Barbarians Ice Spirit Bomber Zap Firecracker Barbarian Hut Dark Prince
Bomber Zap Firecracker Barbarians Barbarian Hut Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Hut Royal Ghost
Firecracker Zap Royal Ghost
Barbarian Hut
Firecracker Barbarians Barbarian Hut Dark Prince
Bomber Zap Firecracker Dark Prince
Firecracker Ice Spirit Zap
Bomber Firecracker
Ice Spirit Zap Firecracker Barbarian Hut
Zap Firecracker
Firecracker Zap Dark Prince
Zap Firecracker
Firecracker Barbarian Hut
Firecracker
Zap Firecracker Barbarian Hut
Bomber Zap Firecracker Barbarian Hut
Firecracker Barbarian Hut
Bomber
Bomber Zap Firecracker Dark Prince
Bomber Zap Firecracker
Zap Barbarians Barbarian Hut
Zap Firecracker Ice Spirit Bomber Dark Prince
Firecracker Zap Royal Ghost
Zap
Zap Firecracker
Zap Firecracker
Zap Ice Spirit Firecracker
Bomber Zap
Zap Ice Spirit Firecracker
Firecracker
Zap Ice Spirit Barbarians Barbarian Hut Dark Prince
Zap Firecracker
Firecracker Dark Prince
Bomber Zap Firecracker
Zap
Firecracker Dark Prince
Zap Ice Spirit Firecracker
Firecracker Zap
Zap Firecracker Dark Prince Royal Ghost

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