My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Cannon Dart Goblin Guards
Zap
Bomber Cannon Dart Goblin Guards
Barbarian Barrel
Ice Spirit Bomber Cannon Dart Goblin Guards Hunter Electro Wizard
The Log
Ice Spirit Bomber Cannon Dart Goblin Guards Hunter
Earthquake
Bomber Cannon Guards
Arrows
Ice Spirit Bomber Dart Goblin Guards
Royal Delivery
Ice Spirit Bomber Dart Goblin Guards Hunter Electro Wizard
Fireball
Bomber Cannon Dart Goblin Hunter Electro Wizard
Poison
Bomber Cannon Dart Goblin Guards Hunter Electro Wizard
Lightning
Cannon Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber The Log Cannon Dart Goblin Guards Hunter Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber The Log Cannon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Dart Goblin Guards Hunter
Bomber
Ice Spirit
Cannon
Dart Goblin
Ice Spirit The Log
Guards
Ice Spirit The Log
Hunter
Ice Spirit
The Log
Dart Goblin Guards
Electro Wizard

Defense Synergies 2 24

Ice Spirit
Bomber Cannon Dart Goblin Guards Hunter The Log Electro Wizard
Bomber
Ice Spirit Cannon Guards The Log Electro Wizard
Cannon
The Log Ice Spirit Bomber Dart Goblin Guards Hunter Electro Wizard
Dart Goblin
Ice Spirit Cannon Guards Hunter The Log Electro Wizard
Guards
Hunter Ice Spirit Bomber Cannon Dart Goblin The Log Electro Wizard
Hunter
Guards Ice Spirit Cannon Dart Goblin The Log Electro Wizard
The Log
Cannon Ice Spirit Bomber Dart Goblin Guards Hunter Electro Wizard
Electro Wizard
Ice Spirit Bomber Cannon Dart Goblin Guards Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Dart Goblin The Log Electro Wizard
Hunter Ice Spirit Cannon Dart Goblin The Log Electro Wizard
Cannon Hunter Bomber Dart Goblin Electro Wizard
Cannon Hunter Dart Goblin Guards Electro Wizard
Bomber The Log
The Log Bomber Cannon Dart Goblin Guards Hunter Electro Wizard
Dart Goblin Hunter Electro Wizard Ice Spirit Cannon
Cannon Dart Goblin The Log Electro Wizard
Cannon Hunter
Guards Ice Spirit Bomber Cannon Dart Goblin Hunter Electro Wizard
Dart Goblin Guards Electro Wizard Bomber Cannon Hunter The Log
Hunter Dart Goblin Electro Wizard
Cannon Hunter Ice Spirit Bomber Guards The Log Electro Wizard
Bomber Ice Spirit Cannon Dart Goblin Guards Hunter The Log Electro Wizard
Cannon Hunter Electro Wizard
Ice Spirit Cannon Hunter The Log Electro Wizard
Bomber Cannon Hunter Electro Wizard
Ice Spirit Cannon Bomber Dart Goblin Guards Hunter The Log Electro Wizard
Hunter The Log Ice Spirit Bomber Cannon Dart Goblin Guards Electro Wizard
Cannon Dart Goblin Hunter Electro Wizard
Bomber Cannon Dart Goblin Guards Hunter The Log Electro Wizard
Cannon Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Wizard
Electro Wizard Bomber Hunter The Log
Guards Ice Spirit Hunter The Log Electro Wizard
Guards Hunter The Log Electro Wizard
Cannon Guards Hunter
Ice Spirit Dart Goblin Hunter Electro Wizard
Guards Dart Goblin Hunter Electro Wizard
Hunter
Electro Wizard Ice Spirit The Log
Cannon Dart Goblin Guards
Dart Goblin Guards Hunter
Guards The Log Electro Wizard
Cannon Guards Hunter
Bomber Cannon Dart Goblin
Guards Electro Wizard Ice Spirit Bomber Dart Goblin Hunter The Log
Bomber Cannon Dart Goblin Hunter The Log Electro Wizard
Bomber Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin Guards The Log
Bomber The Log
Ice Spirit Dart Goblin Hunter
Bomber Dart Goblin The Log
The Log Ice Spirit Dart Goblin Hunter
The Log Dart Goblin
Guards Electro Wizard
Dart Goblin The Log Electro Wizard
Dart Goblin
Dart Goblin Hunter The Log
Dart Goblin
Dart Goblin The Log
Bomber Dart Goblin Hunter The Log
Dart Goblin The Log
Bomber
Bomber Dart Goblin Hunter The Log Electro Wizard
Bomber Dart Goblin The Log
The Log
The Log
The Log
The Log Ice Spirit Bomber Hunter
The Log Dart Goblin Hunter Electro Wizard
The Log
Dart Goblin The Log
Dart Goblin Hunter Electro Wizard
Electro Wizard Ice Spirit Dart Goblin Guards
Bomber Dart Goblin Hunter The Log
Ice Spirit Electro Wizard
The Log
Electro Wizard Ice Spirit Dart Goblin Guards
Dart Goblin Hunter Electro Wizard
The Log
Dart Goblin Hunter Electro Wizard
The Log Bomber Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin Guards The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard
Dart Goblin

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