My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Wizard Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton
Giant Snowball
Cannon Musketeer Guards
Zap
Cannon Guards
Barbarian Barrel
Ice Spirit Cannon Musketeer Wizard Guards Giant Skeleton Royal Ghost
The Log
Ice Spirit Cannon Musketeer Guards Giant Skeleton
Earthquake
Cannon Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Musketeer Wizard Guards Giant Skeleton Royal Ghost
Fireball
Cannon Musketeer Wizard
Poison
Cannon Musketeer Wizard Guards
Lightning
Cannon Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Cannon Guards Royal Ghost Fireball Musketeer Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Cannon Guards Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Musketeer Guards Giant Skeleton Royal Ghost
Cannon
Fireball
Musketeer
Ice Spirit Giant Skeleton Royal Ghost
Wizard
Giant Skeleton Royal Ghost
Guards
Ice Spirit
Giant Skeleton
Ice Spirit Musketeer Wizard
Royal Ghost
Ice Spirit Musketeer Wizard

Defense Synergies 3 17

Ice Spirit
Musketeer Cannon Fireball Wizard Guards Giant Skeleton Royal Ghost
Cannon
Musketeer Ice Spirit Fireball Wizard Guards Royal Ghost
Fireball
Ice Spirit Cannon Musketeer
Musketeer
Ice Spirit Cannon Guards Fireball Giant Skeleton Royal Ghost
Wizard
Ice Spirit Cannon Guards Giant Skeleton Royal Ghost
Guards
Musketeer Ice Spirit Cannon Wizard Giant Skeleton
Giant Skeleton
Ice Spirit Musketeer Wizard Guards
Royal Ghost
Ice Spirit Cannon Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Wizard
Ice Spirit Cannon Musketeer
Cannon Musketeer Giant Skeleton
Cannon Musketeer Guards
Fireball Giant Skeleton
Fireball Cannon Musketeer Guards Royal Ghost
Musketeer Ice Spirit Cannon Fireball Wizard
Cannon Fireball Musketeer Giant Skeleton
Cannon Musketeer
Guards Ice Spirit Cannon Musketeer Giant Skeleton Royal Ghost
Guards Cannon Fireball Musketeer Wizard Giant Skeleton Royal Ghost
Musketeer Fireball Wizard
Cannon Ice Spirit Fireball Musketeer Wizard Guards Giant Skeleton
Fireball Wizard Ice Spirit Cannon Guards Royal Ghost
Cannon
Ice Spirit Cannon Fireball
Wizard Cannon Fireball Musketeer
Ice Spirit Cannon Fireball Musketeer Wizard Guards Royal Ghost
Wizard Ice Spirit Cannon Fireball Musketeer Guards Giant Skeleton Royal Ghost
Cannon Musketeer
Wizard Royal Ghost Cannon Fireball Musketeer Guards Giant Skeleton
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Giant Skeleton Royal Ghost
Fireball Musketeer Wizard Royal Ghost
Guards Giant Skeleton Ice Spirit Musketeer
Guards Giant Skeleton Fireball Musketeer
Giant Skeleton Cannon Musketeer Guards
Fireball Wizard Ice Spirit Musketeer
Guards Fireball Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Ice Spirit Fireball
Cannon Musketeer Guards
Musketeer Guards Giant Skeleton
Fireball Guards Giant Skeleton
Giant Skeleton Cannon Fireball Wizard Guards
Wizard Cannon Fireball Musketeer
Guards Ice Spirit Fireball Musketeer Giant Skeleton
Cannon Fireball Musketeer Wizard Giant Skeleton Royal Ghost
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards Giant Skeleton Royal Ghost
Fireball Musketeer Royal Ghost
Fireball Giant Skeleton
Fireball Musketeer Guards Giant Skeleton
Fireball Wizard
Fireball Wizard Ice Spirit Musketeer
Musketeer Wizard
Fireball Ice Spirit Wizard
Fireball Wizard
Fireball Musketeer Guards
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball Wizard
Fireball Musketeer Giant Skeleton
Fireball Wizard
Musketeer
Fireball Musketeer
Ice Spirit Fireball Wizard
Fireball Musketeer Wizard Royal Ghost
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Ice Spirit Fireball Musketeer Wizard Guards
Fireball
Fireball Musketeer Wizard
Ice Spirit Fireball
Giant Skeleton
Fireball Wizard
Ice Spirit Fireball Musketeer Guards
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Giant Skeleton
Musketeer
Ice Spirit Fireball Musketeer Guards Giant Skeleton
Fireball Musketeer
Fireball Musketeer Giant Skeleton Royal Ghost
Fireball Wizard

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