My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Cannon Goblin Gang Goblin Barrel Skeleton Army
Zap
Cannon Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Ice Spirit Cannon Goblin Gang Goblin Barrel Skeleton Army
Earthquake
Cannon Goblin Gang Goblin Barrel Skeleton Army
Arrows
Ice Spirit Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Ice Spirit Goblin Gang Valkyrie Wizard Goblin Barrel Skeleton Army
Fireball
Cannon Goblin Gang Wizard Goblin Barrel Skeleton Army
Poison
Cannon Goblin Gang Wizard Skeleton Army
Lightning
Cannon Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Cannon Goblin Gang Goblin Barrel Skeleton Army Valkyrie Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Cannon Goblin Gang Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Goblin Barrel Golem
Cannon
Goblin Gang
Goblin Barrel Valkyrie Golem
Valkyrie
Ice Spirit Goblin Barrel Goblin Gang Wizard
Wizard
Valkyrie Golem
Goblin Barrel
Ice Spirit Goblin Gang Valkyrie Skeleton Army Golem
Skeleton Army
Goblin Barrel
Golem
Ice Spirit Goblin Gang Wizard Goblin Barrel

Defense Synergies 1 12

Ice Spirit
Goblin Gang Cannon Valkyrie Wizard Skeleton Army
Cannon
Ice Spirit Goblin Gang Valkyrie Wizard Skeleton Army
Goblin Gang
Ice Spirit Cannon Valkyrie Skeleton Army
Valkyrie
Ice Spirit Cannon Goblin Gang Wizard
Wizard
Ice Spirit Cannon Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Ice Spirit Cannon Goblin Gang Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard
Skeleton Army Ice Spirit Cannon Goblin Gang Valkyrie
Cannon Goblin Gang Skeleton Army Valkyrie
Cannon Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Cannon Valkyrie
Ice Spirit Cannon Goblin Gang Wizard
Cannon Valkyrie
Cannon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Cannon Valkyrie
Goblin Gang Valkyrie Skeleton Army Cannon Wizard
Goblin Gang Wizard
Cannon Skeleton Army Ice Spirit Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Ice Spirit Cannon Goblin Gang
Skeleton Army Cannon Goblin Gang
Skeleton Army Ice Spirit Cannon Goblin Gang
Wizard Cannon Goblin Gang Valkyrie Skeleton Army
Ice Spirit Cannon Valkyrie Goblin Gang Wizard Skeleton Army
Valkyrie Wizard Ice Spirit Cannon
Cannon
Goblin Gang Valkyrie Wizard Skeleton Army Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army
Goblin Gang Valkyrie Wizard
Goblin Gang Skeleton Army Ice Spirit Valkyrie
Goblin Gang Valkyrie Skeleton Army
Cannon Goblin Gang Valkyrie Skeleton Army
Wizard Ice Spirit Goblin Gang
Goblin Gang Skeleton Army Valkyrie
Valkyrie Skeleton Army
Ice Spirit Valkyrie Skeleton Army
Cannon Goblin Gang Skeleton Army
Valkyrie
Skeleton Army Valkyrie
Skeleton Army Cannon Goblin Gang Valkyrie Wizard
Wizard Cannon Valkyrie Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Valkyrie
Valkyrie Cannon Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie
Wizard Ice Spirit
Wizard
Ice Spirit Wizard
Wizard
Goblin Gang
Valkyrie Wizard
Wizard
Wizard
Wizard
Wizard
Valkyrie Wizard
Wizard
Ice Spirit Valkyrie Wizard
Wizard
Wizard
Wizard
Ice Spirit Wizard
Wizard
Ice Spirit
Wizard
Ice Spirit Goblin Gang Skeleton Army
Wizard
Goblin Gang Valkyrie Wizard
Wizard
Ice Spirit Goblin Gang
Wizard

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