My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Ice Golem Witch Prince Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Heal Spirit Ice Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch Prince
Barbarian Barrel
Fire Spirit Ice Spirit Tesla Heal Spirit Witch
The Log
Fire Spirit Ice Spirit Heal Spirit Witch Prince
Earthquake
Tesla Witch
Arrows
Fire Spirit Ice Spirit Heal Spirit Witch
Royal Delivery
Fire Spirit Ice Spirit Heal Spirit Witch Prince
Fireball
Tesla Witch
Poison
Witch
Lightning
Tesla Ice Golem Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Heal Spirit Ice Golem Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Heal Spirit Ice Golem Tesla Golden Knight Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Fire Spirit Ice Spirit Heal Spirit Ice Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Prince
Ice Spirit
Witch Prince
Tesla
Heal Spirit
Prince Witch Golden Knight
Ice Golem
Prince Fire Spirit Witch
Witch
Ice Spirit Heal Spirit Ice Golem Prince
Prince
Heal Spirit Ice Golem Fire Spirit Ice Spirit Witch
Golden Knight
Heal Spirit

Defense Synergies 1 11

Fire Spirit
Ice Spirit Ice Golem Golden Knight
Ice Spirit
Fire Spirit Tesla Ice Golem Witch Prince Golden Knight
Tesla
Ice Golem Ice Spirit Prince
Heal Spirit
Ice Golem
Tesla Fire Spirit Ice Spirit Witch
Witch
Ice Spirit Ice Golem Prince
Prince
Ice Spirit Tesla Witch
Golden Knight
Fire Spirit Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Golden Knight
Ice Spirit Tesla Witch Prince
Tesla Witch Prince Fire Spirit
Tesla Witch Prince
Prince
Fire Spirit Tesla
Tesla Fire Spirit Ice Spirit Witch
Tesla Ice Golem Golden Knight
Tesla Witch Prince
Fire Spirit Ice Spirit Tesla Ice Golem Prince
Witch Tesla Ice Golem
Tesla Witch
Tesla Prince Fire Spirit Ice Spirit Witch
Fire Spirit Ice Spirit Tesla Witch Prince Golden Knight
Tesla Prince
Ice Spirit Tesla Prince
Tesla Witch Prince
Fire Spirit Ice Spirit Tesla Witch Prince Golden Knight
Witch Fire Spirit Ice Spirit Tesla Ice Golem
Tesla Prince
Fire Spirit Tesla Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Witch Prince
Tesla Ice Golem Prince
Ice Spirit Ice Golem Witch Prince Golden Knight
Prince Tesla Ice Golem
Tesla Witch Prince
Fire Spirit Ice Spirit Tesla Ice Golem Witch
Prince Tesla Ice Golem Witch
Tesla Prince
Ice Spirit Ice Golem Witch Prince
Witch Tesla
Tesla Witch Prince Golden Knight
Prince
Prince Tesla Ice Golem Witch Golden Knight
Tesla Witch
Tesla Witch Ice Spirit Ice Golem Prince Golden Knight
Tesla Ice Golem Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Golden Knight
Golden Knight
Ice Golem Prince
Fire Spirit
Fire Spirit Ice Spirit Ice Golem Witch
Fire Spirit Witch
Fire Spirit Ice Spirit Ice Golem
Golden Knight
Fire Spirit Prince
Prince Golden Knight
Fire Spirit
Fire Spirit Ice Golem Golden Knight
Ice Golem Prince
Witch Golden Knight
Fire Spirit Prince
Fire Spirit Witch Golden Knight
Prince
Prince
Ice Golem Fire Spirit Ice Spirit Witch
Witch
Witch Golden Knight
Witch Prince Golden Knight
Golden Knight
Fire Spirit Ice Golem Witch
Ice Spirit Witch
Ice Spirit
Prince
Fire Spirit Ice Spirit Witch Prince
Fire Spirit Witch
Prince
Ice Golem
Prince
Ice Spirit Witch Golden Knight
Witch
Witch Prince Golden Knight
Prince

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