My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats P.E.K.K.A Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Hogs P.E.K.K.A Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Phoenix
Giant Snowball
Bats Royal Hogs
Zap
Bats Royal Hogs
Barbarian Barrel
Ice Spirit Royal Hogs Royal Ghost
The Log
Ice Spirit Royal Hogs
Earthquake
Royal Hogs
Arrows
Ice Spirit Bats Royal Hogs
Royal Delivery
Ice Spirit Bats Royal Hogs P.E.K.K.A Royal Ghost
Fireball
Royal Hogs
Poison
Bats Royal Hogs Phoenix
Lightning
Phoenix
Rocket
Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Royal Ghost Fireball Phoenix Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs P.E.K.K.A Bats Royal Ghost Phoenix
Bats
Ice Spirit Royal Hogs P.E.K.K.A
Fireball
Royal Hogs The Log
Royal Hogs
Ice Spirit Bats Fireball The Log
P.E.K.K.A
Ice Spirit Bats The Log
The Log
Fireball Royal Hogs P.E.K.K.A
Royal Ghost
Ice Spirit
Phoenix
Ice Spirit

Defense Synergies 2 9

Ice Spirit
Bats Fireball P.E.K.K.A The Log Royal Ghost Phoenix
Bats
Ice Spirit P.E.K.K.A The Log
Fireball
The Log Ice Spirit
Royal Hogs
P.E.K.K.A
The Log Ice Spirit Bats
The Log
Fireball P.E.K.K.A Ice Spirit Bats Royal Ghost
Royal Ghost
Ice Spirit The Log
Phoenix
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
P.E.K.K.A Ice Spirit Bats The Log Phoenix
P.E.K.K.A Bats
P.E.K.K.A Bats Phoenix
Fireball P.E.K.K.A The Log
Fireball The Log Bats Royal Ghost
Bats Ice Spirit Fireball Phoenix
Fireball P.E.K.K.A The Log Phoenix
P.E.K.K.A Phoenix
Ice Spirit Royal Ghost Phoenix
Bats Fireball The Log Royal Ghost
Bats Fireball Phoenix
P.E.K.K.A Ice Spirit Bats Fireball The Log
Fireball Ice Spirit Bats P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Phoenix
Ice Spirit Fireball P.E.K.K.A The Log
Bats Fireball P.E.K.K.A
Ice Spirit Fireball Bats The Log Royal Ghost
The Log Ice Spirit Bats Fireball Royal Ghost
P.E.K.K.A Phoenix
Royal Ghost Bats Fireball P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost
Fireball The Log Royal Ghost Phoenix
P.E.K.K.A Ice Spirit Bats The Log
P.E.K.K.A Bats Fireball The Log Phoenix
P.E.K.K.A Phoenix
Fireball Ice Spirit Bats
P.E.K.K.A Bats Fireball Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Ice Spirit Bats Fireball The Log Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Bats Phoenix
P.E.K.K.A Fireball The Log Phoenix
P.E.K.K.A Fireball
Fireball
Phoenix Ice Spirit Bats Fireball P.E.K.K.A The Log
Bats Fireball P.E.K.K.A The Log Royal Ghost Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit Bats
The Log
Fireball The Log Ice Spirit
Fireball The Log
Bats Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Bats Fireball
Ice Spirit Bats Fireball
Fireball
Fireball The Log
Ice Spirit Fireball
P.E.K.K.A
Fireball The Log
Ice Spirit Bats Fireball
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball
P.E.K.K.A
Ice Spirit Bats Fireball The Log
Bats Fireball
Fireball The Log Royal Ghost
P.E.K.K.A
Fireball

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