My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone
Zap
Firecracker Clone
Barbarian Barrel
Ice Spirit Firecracker Wizard Clone Giant Skeleton
The Log
Ice Spirit Firecracker Clone Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Ice Spirit Firecracker Clone
Royal Delivery
Ice Spirit Firecracker Wizard Clone Giant Skeleton
Fireball
Firecracker Wizard Clone
Poison
Firecracker Wizard Clone
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Wizard Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Clone Tornado Giant Skeleton Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Clone Tornado Wizard Giant Skeleton Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Firecracker Clone Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Giant Skeleton
Firecracker
Ice Spirit Tornado Giant Skeleton
Wizard
Tornado Giant Skeleton
Clone
Giant Skeleton
Tornado
Wizard Electro Giant Firecracker Giant Skeleton
Giant Skeleton
Clone Ice Spirit Firecracker Wizard Tornado Lightning
Lightning
Electro Giant Giant Skeleton
Electro Giant
Tornado Lightning

Defense Synergies 1 9

Ice Spirit
Firecracker Wizard Tornado Giant Skeleton
Firecracker
Ice Spirit Tornado Giant Skeleton
Wizard
Tornado Ice Spirit Giant Skeleton
Clone
Tornado
Wizard Ice Spirit Firecracker Giant Skeleton Electro Giant
Giant Skeleton
Ice Spirit Firecracker Wizard Tornado
Lightning
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Wizard
Ice Spirit Firecracker
Tornado Giant Skeleton Lightning
Firecracker
Lightning Firecracker Tornado Giant Skeleton
Tornado Firecracker
Tornado Lightning Ice Spirit Firecracker Wizard
Lightning Giant Skeleton Electro Giant
Tornado
Tornado Ice Spirit Firecracker Giant Skeleton
Firecracker Wizard Tornado Giant Skeleton Electro Giant
Firecracker Wizard Tornado
Ice Spirit Wizard Giant Skeleton Lightning
Wizard Ice Spirit Firecracker Tornado
Tornado Ice Spirit Lightning Electro Giant
Wizard Firecracker Tornado
Ice Spirit Firecracker Wizard Tornado
Wizard Tornado Ice Spirit Firecracker Giant Skeleton
Tornado
Wizard Firecracker Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Electro Giant
Firecracker Wizard Lightning
Giant Skeleton Ice Spirit Lightning
Giant Skeleton Lightning Tornado
Giant Skeleton
Firecracker Wizard Electro Giant Ice Spirit Tornado
Giant Skeleton Lightning
Giant Skeleton
Giant Skeleton Lightning Ice Spirit Firecracker Tornado
Giant Skeleton
Lightning Tornado Giant Skeleton Electro Giant
Giant Skeleton Lightning Wizard
Wizard Firecracker Electro Giant
Electro Giant Ice Spirit Firecracker Tornado Giant Skeleton Lightning
Firecracker Wizard Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Giant Skeleton
Firecracker Tornado
Lightning Giant Skeleton
Lightning Firecracker Giant Skeleton
Wizard Firecracker
Firecracker Wizard Electro Giant Ice Spirit Tornado
Firecracker Wizard Tornado
Ice Spirit Firecracker Wizard Tornado Lightning
Firecracker Wizard Tornado Lightning
Lightning Tornado
Firecracker Lightning Wizard Tornado
Lightning Firecracker Wizard Tornado
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Wizard
Lightning Firecracker Wizard
Lightning Tornado
Lightning
Lightning Firecracker Wizard
Lightning Firecracker Wizard Tornado Electro Giant
Lightning Giant Skeleton
Lightning Wizard Tornado
Tornado Lightning
Lightning
Firecracker Tornado Electro Giant Ice Spirit Wizard
Firecracker Wizard Tornado Lightning
Lightning Wizard Tornado
Lightning Firecracker Tornado
Lightning Firecracker Wizard Tornado Electro Giant
Lightning Ice Spirit Firecracker Wizard Electro Giant
Lightning
Lightning Wizard
Lightning Ice Spirit Firecracker
Giant Skeleton
Firecracker Wizard Lightning
Lightning Ice Spirit
Lightning Firecracker Wizard Tornado
Lightning Firecracker Wizard
Firecracker Wizard Lightning
Lightning Tornado Giant Skeleton Electro Giant
Firecracker
Electro Giant Ice Spirit Firecracker Tornado Giant Skeleton Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Giant Skeleton Electro Giant

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