My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Giant Electro Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Electro Dragon Little Prince
Zap
Bats Inferno Tower Little Prince
Barbarian Barrel
Ice Spirit Inferno Tower Little Prince
The Log
Ice Spirit Little Prince
Earthquake
Inferno Tower
Arrows
Ice Spirit Bats Little Prince
Royal Delivery
Ice Spirit Bats Electro Dragon Little Prince
Fireball
Inferno Tower Electro Dragon Little Prince
Poison
Bats Inferno Tower Electro Dragon Little Prince
Lightning
Inferno Tower Electro Dragon Little Prince
Rocket
Inferno Tower Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Little Prince Freeze Giant Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Little Prince

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Giant
Bats
Giant Ice Spirit
Giant
Bats Electro Dragon Ice Spirit The Log Little Prince
Inferno Tower
Freeze
Electro Dragon
Giant Little Prince
The Log
Giant Little Prince
Little Prince
Giant Electro Dragon The Log

Defense Synergies 2 10

Ice Spirit
Inferno Tower Bats Electro Dragon The Log Little Prince
Bats
Ice Spirit Inferno Tower Freeze The Log
Giant
Inferno Tower
Ice Spirit The Log Bats Electro Dragon
Freeze
Bats
Electro Dragon
Ice Spirit Inferno Tower The Log
The Log
Inferno Tower Ice Spirit Bats Electro Dragon Little Prince
Little Prince
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Dragon The Log
Inferno Tower Ice Spirit Bats Electro Dragon The Log
Inferno Tower Bats Freeze Electro Dragon
Inferno Tower Bats Electro Dragon
The Log
Freeze The Log Bats Electro Dragon
Bats Inferno Tower Ice Spirit Freeze Electro Dragon Little Prince
Inferno Tower Electro Dragon The Log
Inferno Tower
Ice Spirit Inferno Tower Little Prince
Bats Freeze Electro Dragon The Log
Inferno Tower Bats Electro Dragon
Inferno Tower Ice Spirit Bats Freeze Electro Dragon The Log
Ice Spirit Bats Freeze Electro Dragon The Log
Inferno Tower
Inferno Tower Ice Spirit Freeze The Log
Bats Inferno Tower Electro Dragon
Ice Spirit Bats Electro Dragon The Log Little Prince
Freeze The Log Ice Spirit Bats Electro Dragon Little Prince
Inferno Tower
Bats Electro Dragon The Log Little Prince
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower
Electro Dragon The Log
Ice Spirit Bats Inferno Tower Electro Dragon The Log
Bats Inferno Tower The Log
Inferno Tower
Ice Spirit Bats Freeze Electro Dragon
Bats Inferno Tower
Inferno Tower
Freeze Electro Dragon Ice Spirit Bats Inferno Tower The Log
Inferno Tower
Bats Inferno Tower Electro Dragon
The Log
Inferno Tower
Electro Dragon
Inferno Tower Electro Dragon Ice Spirit Bats Freeze The Log Little Prince
Bats Inferno Tower Freeze Electro Dragon The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
Freeze The Log
The Log
Ice Spirit Bats Freeze Electro Dragon
The Log
The Log Ice Spirit Freeze Electro Dragon
The Log Electro Dragon
Bats Electro Dragon
Electro Dragon The Log
Electro Dragon
The Log
Freeze Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Freeze
Bats
Electro Dragon The Log
Electro Dragon The Log Little Prince
The Log
The Log
Electro Dragon The Log
Freeze The Log Ice Spirit Electro Dragon Little Prince
The Log Electro Dragon
Electro Dragon The Log
The Log
Bats Electro Dragon Little Prince
Electro Dragon Ice Spirit Bats Freeze
Electro Dragon The Log
Ice Spirit Freeze Electro Dragon
The Log
Ice Spirit Bats Freeze Electro Dragon
Electro Dragon
Freeze
The Log
Electro Dragon
The Log Electro Dragon
Electro Dragon
Electro Dragon Ice Spirit Bats Freeze The Log
Bats Electro Dragon
Electro Dragon Freeze The Log Little Prince
Electro Dragon

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