My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tombstone P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Tombstone
Zap
Goblins Firecracker Tombstone
Barbarian Barrel
Ice Spirit Goblins Firecracker Tombstone Electro Wizard
The Log
Ice Spirit Goblins Firecracker Tombstone
Earthquake
Firecracker Tombstone
Arrows
Ice Spirit Goblins Firecracker Tombstone
Royal Delivery
Ice Spirit Goblins Firecracker P.E.K.K.A Electro Wizard
Fireball
Firecracker Tombstone Electro Wizard
Poison
Firecracker Tombstone Electro Wizard
Lightning
Tombstone Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Firecracker Tombstone Freeze Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Firecracker

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Goblins Firecracker
Goblins
Ice Spirit
Firecracker
Ice Spirit P.E.K.K.A
Tombstone
Freeze
P.E.K.K.A
Ice Spirit Electro Wizard Firecracker The Log
The Log
P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 2 18

Ice Spirit
Goblins Firecracker Tombstone P.E.K.K.A The Log Electro Wizard
Goblins
Ice Spirit Firecracker Tombstone Freeze The Log Electro Wizard
Firecracker
The Log Ice Spirit Goblins Tombstone P.E.K.K.A Electro Wizard
Tombstone
Ice Spirit Goblins Firecracker Electro Wizard
Freeze
Goblins Electro Wizard
P.E.K.K.A
The Log Ice Spirit Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Ice Spirit Goblins Electro Wizard
Electro Wizard
Ice Spirit Goblins Firecracker Tombstone Freeze P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone The Log Electro Wizard
P.E.K.K.A Ice Spirit Goblins Firecracker Tombstone The Log Electro Wizard
P.E.K.K.A Goblins Tombstone Freeze Electro Wizard
P.E.K.K.A Goblins Firecracker Tombstone Electro Wizard
Firecracker Tombstone P.E.K.K.A The Log
Freeze The Log Goblins Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker Tombstone Freeze
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblins Tombstone
Ice Spirit Goblins Firecracker Electro Wizard
Goblins Electro Wizard Firecracker Tombstone Freeze The Log
Firecracker Electro Wizard
Tombstone P.E.K.K.A Ice Spirit Freeze The Log Electro Wizard
Ice Spirit Goblins Firecracker Tombstone Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Ice Spirit Freeze P.E.K.K.A The Log Electro Wizard
Goblins Firecracker Tombstone P.E.K.K.A Electro Wizard
Ice Spirit Tombstone Goblins Firecracker The Log Electro Wizard
Freeze The Log Ice Spirit Firecracker Tombstone Electro Wizard
P.E.K.K.A Electro Wizard
Goblins Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tombstone P.E.K.K.A Electro Wizard
Electro Wizard Firecracker The Log
Tombstone P.E.K.K.A Ice Spirit Goblins The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone
Firecracker Ice Spirit Freeze Electro Wizard
P.E.K.K.A Goblins Tombstone Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Ice Spirit Goblins Firecracker Tombstone The Log
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone
Firecracker
Tombstone Electro Wizard Ice Spirit Goblins Firecracker Freeze P.E.K.K.A The Log
Firecracker Freeze P.E.K.K.A The Log Electro Wizard
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Freeze The Log
Firecracker The Log
Firecracker Ice Spirit Freeze
Firecracker The Log
The Log Ice Spirit Firecracker Freeze
The Log Firecracker
Goblins Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker Freeze
Firecracker The Log
Firecracker The Log
Firecracker The Log
Freeze
Firecracker The Log Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker Freeze The Log Ice Spirit
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker Freeze
The Log
Ice Spirit Firecracker Freeze Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Ice Spirit Tombstone Freeze
Firecracker Electro Wizard
Freeze
The Log
Firecracker Electro Wizard
The Log Firecracker
Firecracker P.E.K.K.A
Ice Spirit Firecracker Freeze The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze The Log Electro Wizard
P.E.K.K.A
Firecracker

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