My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Wizard Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Musketeer
Zap
Minion Horde
Barbarian Barrel
Ice Spirit Musketeer Bomb Tower Wizard Ice Wizard
The Log
Ice Spirit Musketeer
Earthquake
Bomb Tower
Arrows
Ice Spirit Minion Horde
Royal Delivery
Ice Spirit Minion Horde Musketeer Wizard Ice Wizard
Fireball
Minion Horde Musketeer Bomb Tower Wizard Ice Wizard
Poison
Minion Horde Musketeer Bomb Tower Wizard Ice Wizard
Lightning
Musketeer Bomb Tower Wizard Ice Wizard
Rocket
Minion Horde Musketeer Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Wizard Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Wizard Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Musketeer Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Wizard Musketeer Bomb Tower Golden Knight Minion Horde Wizard Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Ice Wizard Musketeer Bomb Tower

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minion Horde Musketeer
Minion Horde
Ice Spirit
Musketeer
Ice Spirit
Bomb Tower
Wizard
Ice Wizard
Goblin Machine
Golden Knight

Defense Synergies 1 12

Ice Spirit
Musketeer Minion Horde Bomb Tower Wizard Ice Wizard Golden Knight
Minion Horde
Ice Spirit Ice Wizard
Musketeer
Ice Spirit Bomb Tower Golden Knight
Bomb Tower
Ice Spirit Musketeer Ice Wizard
Wizard
Ice Spirit Ice Wizard Golden Knight
Ice Wizard
Ice Spirit Minion Horde Bomb Tower Wizard Golden Knight
Goblin Machine
Golden Knight
Ice Spirit Musketeer Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Wizard Golden Knight
Minion Horde Bomb Tower Ice Spirit Musketeer Ice Wizard
Minion Horde Bomb Tower Musketeer Ice Wizard
Minion Horde Bomb Tower Musketeer Ice Wizard
Bomb Tower
Musketeer Bomb Tower Ice Wizard
Minion Horde Musketeer Ice Spirit Bomb Tower Wizard Ice Wizard
Musketeer Bomb Tower Golden Knight
Minion Horde Musketeer Bomb Tower Ice Wizard
Ice Spirit Minion Horde Musketeer Ice Wizard
Minion Horde Ice Wizard Musketeer Bomb Tower Wizard
Minion Horde Musketeer Wizard Ice Wizard
Minion Horde Bomb Tower Ice Spirit Musketeer Wizard Ice Wizard
Bomb Tower Wizard Ice Spirit Minion Horde Golden Knight
Minion Horde Bomb Tower
Minion Horde Bomb Tower Ice Spirit
Minion Horde Bomb Tower Wizard Musketeer
Ice Spirit Bomb Tower Minion Horde Musketeer Wizard Ice Wizard Golden Knight
Bomb Tower Wizard Ice Spirit Musketeer Ice Wizard
Musketeer Bomb Tower
Wizard Minion Horde Musketeer Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Musketeer Bomb Tower Wizard
Ice Spirit Minion Horde Musketeer Bomb Tower Golden Knight
Minion Horde Musketeer
Minion Horde Musketeer
Wizard Ice Spirit Minion Horde Musketeer Bomb Tower Ice Wizard
Minion Horde Musketeer Bomb Tower Ice Wizard
Minion Horde Bomb Tower
Minion Horde Ice Spirit Bomb Tower
Minion Horde Musketeer
Minion Horde Musketeer Bomb Tower Golden Knight
Minion Horde Bomb Tower Wizard Golden Knight
Wizard Minion Horde Musketeer Bomb Tower
Ice Spirit Minion Horde Musketeer Bomb Tower Golden Knight
Minion Horde Musketeer Bomb Tower Wizard Ice Wizard Golden Knight
Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Golden Knight
Musketeer Ice Wizard Golden Knight
Minion Horde
Musketeer
Wizard Minion Horde
Wizard Ice Spirit Minion Horde Musketeer Ice Wizard Goblin Machine
Minion Horde Musketeer Wizard
Ice Spirit Wizard Ice Wizard
Wizard Golden Knight
Minion Horde Musketeer
Minion Horde Musketeer Wizard Goblin Machine Golden Knight
Musketeer Wizard
Musketeer Golden Knight
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer Wizard Golden Knight
Minion Horde Musketeer Wizard
Minion Horde
Musketeer Wizard Goblin Machine
Wizard Goblin Machine Golden Knight
Minion Horde Musketeer
Wizard
Musketeer
Minion Horde Musketeer
Ice Spirit Wizard Ice Wizard Goblin Machine
Minion Horde
Musketeer Wizard Ice Wizard Golden Knight
Musketeer Wizard Golden Knight
Musketeer Golden Knight
Minion Horde Musketeer Wizard Ice Wizard
Ice Spirit Minion Horde Musketeer Wizard
Minion Horde
Minion Horde Musketeer Wizard
Ice Spirit Minion Horde
Minion Horde
Wizard
Minion Horde Ice Spirit Musketeer
Musketeer Wizard Ice Wizard
Minion Horde Musketeer Wizard
Musketeer Wizard
Minion Horde Musketeer
Ice Spirit Minion Horde Musketeer Golden Knight
Musketeer
Musketeer Golden Knight
Wizard

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