My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Zappies Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Ram Rider
Giant Snowball
Zappies Goblin Curse Ram Rider
Zap
Zappies Inferno Tower Goblin Curse Ram Rider
Barbarian Barrel
Electro Spirit Ice Spirit Zappies Inferno Tower Goblin Curse Royal Ghost
The Log
Electro Spirit Ice Spirit Zappies Goblin Curse Ram Rider
Earthquake
Zappies Inferno Tower
Arrows
Electro Spirit Ice Spirit Zappies Goblin Curse
Royal Delivery
Electro Spirit Ice Spirit Zappies Royal Ghost Ram Rider
Fireball
Zappies Inferno Tower Ram Rider
Poison
Zappies Inferno Tower Goblin Curse
Lightning
Inferno Tower Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Inferno Tower Goblin Curse Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Goblin Curse Rage Royal Ghost Zappies Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Goblin Curse Rage

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Ram Rider
Ice Spirit
Goblin Curse Royal Ghost Ram Rider
Zappies
Rage Royal Ghost Ram Rider
Inferno Tower
Goblin Curse
Electro Spirit Ice Spirit
Rage
Zappies
Royal Ghost
Ice Spirit Zappies Ram Rider
Ram Rider
Electro Spirit Ice Spirit Zappies Royal Ghost

Defense Synergies 1 4

Electro Spirit
Ice Spirit
Inferno Tower Zappies Royal Ghost Ram Rider
Zappies
Ice Spirit
Inferno Tower
Ice Spirit Royal Ghost
Goblin Curse
Rage
Royal Ghost
Ice Spirit Inferno Tower
Ram Rider
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Inferno Tower Ram Rider
Inferno Tower Ice Spirit Zappies Goblin Curse Ram Rider
Inferno Tower Ram Rider Zappies Goblin Curse
Inferno Tower Zappies Goblin Curse Ram Rider
Electro Spirit Zappies Royal Ghost
Inferno Tower Ram Rider Electro Spirit Ice Spirit Zappies Goblin Curse
Electro Spirit Inferno Tower Ram Rider
Zappies Inferno Tower Goblin Curse
Ice Spirit Zappies Inferno Tower Royal Ghost
Goblin Curse Electro Spirit Zappies Royal Ghost Ram Rider
Inferno Tower Zappies Goblin Curse Ram Rider
Inferno Tower Ice Spirit Zappies Goblin Curse Ram Rider
Electro Spirit Ice Spirit Zappies Goblin Curse Royal Ghost
Inferno Tower Zappies Goblin Curse Ram Rider
Inferno Tower Ice Spirit Zappies Goblin Curse Ram Rider
Zappies Inferno Tower
Ice Spirit Electro Spirit Zappies Royal Ghost Ram Rider
Electro Spirit Ice Spirit Zappies Goblin Curse Royal Ghost Ram Rider
Zappies Inferno Tower Goblin Curse Ram Rider
Royal Ghost Electro Spirit Zappies Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Inferno Tower Royal Ghost
Royal Ghost
Zappies Ice Spirit Inferno Tower Ram Rider
Zappies Inferno Tower Ram Rider
Inferno Tower Zappies Goblin Curse Ram Rider
Electro Spirit Ice Spirit Zappies Goblin Curse Ram Rider
Zappies Inferno Tower Ram Rider
Inferno Tower Zappies Goblin Curse
Electro Spirit Ice Spirit Zappies Inferno Tower
Inferno Tower Zappies Goblin Curse
Zappies Inferno Tower
Zappies Inferno Tower Goblin Curse Ram Rider
Zappies Goblin Curse
Zappies Inferno Tower Electro Spirit Ice Spirit
Electro Spirit Zappies Inferno Tower Goblin Curse Royal Ghost
Electro Spirit Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Goblin Curse Royal Ghost Ram Rider
Goblin Curse
Electro Spirit Ice Spirit Goblin Curse Ram Rider
Ice Spirit Goblin Curse Ram Rider
Ram Rider
Ram Rider
Goblin Curse
Goblin Curse
Goblin Curse Electro Spirit Ice Spirit
Royal Ghost Ram Rider
Ram Rider
Goblin Curse
Goblin Curse
Electro Spirit Ice Spirit Zappies
Electro Spirit Ice Spirit Zappies
Goblin Curse
Electro Spirit Ice Spirit Zappies
Zappies Goblin Curse Ram Rider
Electro Spirit Ice Spirit Zappies
Zappies
Royal Ghost

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