My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Witch P.E.K.K.A Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Knight Goblin Barrel Witch Magic Archer
The Log
Ice Spirit Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Ice Spirit Goblin Barrel Witch
Royal Delivery
Ice Spirit Knight Goblin Barrel Witch P.E.K.K.A Magic Archer
Fireball
Goblin Barrel Witch Magic Archer
Poison
Witch Magic Archer
Lightning
Knight Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Goblin Barrel Magic Archer Golden Knight Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel P.E.K.K.A Witch
Knight
Ice Spirit Goblin Barrel Witch The Log Magic Archer
Goblin Barrel
Ice Spirit Knight P.E.K.K.A Golden Knight
Witch
Ice Spirit Knight P.E.K.K.A
P.E.K.K.A
Ice Spirit Magic Archer Goblin Barrel Witch The Log
The Log
Knight P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Knight The Log Golden Knight
Golden Knight
Goblin Barrel Magic Archer

Defense Synergies 2 11

Ice Spirit
Knight Witch P.E.K.K.A The Log Magic Archer Golden Knight
Knight
Magic Archer Ice Spirit Witch The Log
Goblin Barrel
Witch
Ice Spirit Knight The Log
P.E.K.K.A
The Log Ice Spirit
The Log
P.E.K.K.A Ice Spirit Knight Witch Magic Archer Golden Knight
Magic Archer
Knight Ice Spirit The Log
Golden Knight
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Magic Archer Golden Knight
P.E.K.K.A Ice Spirit Knight Witch The Log
Witch P.E.K.K.A Knight
Witch P.E.K.K.A Knight
P.E.K.K.A The Log
The Log Magic Archer
Ice Spirit Witch Magic Archer
P.E.K.K.A The Log Magic Archer Golden Knight
Witch P.E.K.K.A
Knight Ice Spirit
Witch Knight The Log Magic Archer
Witch Magic Archer
P.E.K.K.A Ice Spirit Knight Witch The Log
Ice Spirit Witch P.E.K.K.A The Log Magic Archer Golden Knight
P.E.K.K.A Knight
Ice Spirit P.E.K.K.A The Log
Knight Witch P.E.K.K.A
Ice Spirit Knight Witch The Log Magic Archer Golden Knight
Witch The Log Ice Spirit Knight Magic Archer
P.E.K.K.A
Knight Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Knight The Log Magic Archer
P.E.K.K.A Ice Spirit Knight Witch The Log Golden Knight
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Witch
Ice Spirit Witch Magic Archer
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Witch The Log Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Knight Witch Golden Knight
P.E.K.K.A The Log
P.E.K.K.A Knight Witch Golden Knight
Witch Magic Archer
Witch Ice Spirit Knight P.E.K.K.A The Log Magic Archer Golden Knight
Witch P.E.K.K.A The Log Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log Golden Knight
The Log Magic Archer Golden Knight
The Log Magic Archer
Knight The Log
The Log Magic Archer
Ice Spirit Witch Magic Archer
Witch The Log Magic Archer
The Log Ice Spirit Magic Archer
The Log Golden Knight
Knight The Log Magic Archer Golden Knight
Magic Archer
Knight The Log Magic Archer Golden Knight
Magic Archer
The Log Magic Archer
Witch The Log Magic Archer Golden Knight
Magic Archer The Log
The Log Magic Archer
Witch The Log Magic Archer Golden Knight
The Log Magic Archer
The Log
The Log
The Log Ice Spirit Witch Magic Archer
Witch
The Log Witch Magic Archer Golden Knight
Witch The Log Magic Archer Golden Knight
The Log Magic Archer Golden Knight
Witch Magic Archer
Ice Spirit Witch
The Log Magic Archer
Ice Spirit Magic Archer
P.E.K.K.A
The Log Magic Archer
Ice Spirit Witch Magic Archer
Witch Magic Archer
The Log
Knight Magic Archer
The Log Magic Archer
P.E.K.K.A
Ice Spirit Witch The Log Magic Archer Golden Knight
Witch Magic Archer
Witch The Log Magic Archer Golden Knight
P.E.K.K.A

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