My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Giant Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon Baby Dragon Witch
Zap
Cannon Royal Giant Witch
Barbarian Barrel
Ice Spirit Knight Cannon Wizard Witch
The Log
Ice Spirit Cannon Royal Giant Witch
Earthquake
Cannon Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Knight Wizard Baby Dragon Witch
Fireball
Cannon Wizard Baby Dragon Witch
Poison
Cannon Wizard Witch
Lightning
Knight Cannon Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Cannon Fireball Baby Dragon Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Knight Cannon Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Royal Giant Baby Dragon Witch
Knight
Ice Spirit Baby Dragon Fireball Wizard Witch
Cannon
Royal Giant
Ice Spirit Fireball Ice Spirit Wizard Baby Dragon Witch
Fireball
Royal Giant Knight Baby Dragon
Wizard
Knight Royal Giant
Baby Dragon
Knight Ice Spirit Royal Giant Fireball Witch
Witch
Ice Spirit Knight Royal Giant Baby Dragon

Defense Synergies 1 15

Ice Spirit
Knight Cannon Fireball Wizard Baby Dragon Witch
Knight
Cannon Ice Spirit Fireball Wizard Baby Dragon Witch
Cannon
Knight Ice Spirit Fireball Wizard Baby Dragon Witch
Royal Giant
Fireball
Ice Spirit Knight Cannon
Wizard
Ice Spirit Knight Cannon
Baby Dragon
Ice Spirit Knight Cannon Witch
Witch
Ice Spirit Knight Cannon Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Wizard Baby Dragon
Ice Spirit Knight Cannon Witch
Cannon Witch Knight
Cannon Witch Knight
Fireball
Fireball Cannon Baby Dragon
Ice Spirit Cannon Fireball Wizard Baby Dragon Witch
Cannon Fireball Baby Dragon
Cannon Witch
Knight Ice Spirit Cannon
Witch Knight Cannon Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Cannon Ice Spirit Knight Fireball Wizard Witch
Fireball Wizard Ice Spirit Cannon Baby Dragon Witch
Knight Cannon
Ice Spirit Cannon Fireball
Wizard Knight Cannon Fireball Witch
Ice Spirit Cannon Fireball Knight Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Ice Spirit Knight Cannon Fireball
Cannon
Wizard Knight Cannon Fireball Baby Dragon Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch
Fireball Knight Wizard Baby Dragon
Ice Spirit Knight Witch
Knight Fireball
Knight Cannon Witch
Fireball Wizard Ice Spirit Baby Dragon Witch
Knight Fireball Witch
Knight
Ice Spirit Knight Fireball Baby Dragon Witch
Witch Cannon
Knight Witch
Fireball
Knight Cannon Fireball Wizard Witch
Wizard Cannon Fireball Baby Dragon Witch
Witch Ice Spirit Knight Fireball Baby Dragon
Cannon Fireball Wizard Baby Dragon Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Ice Spirit Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Ice Spirit Wizard Baby Dragon
Fireball Wizard
Fireball
Knight Fireball Wizard
Fireball Wizard Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Ice Spirit Fireball Wizard Baby Dragon Witch
Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Ice Spirit Fireball Wizard Witch
Fireball
Fireball Wizard
Ice Spirit Fireball
Fireball Wizard
Ice Spirit Fireball Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Knight Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Ice Spirit Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch
Fireball Wizard

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